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MnM Cyberpunk Game "Digital Seed" OOC Thread
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<blockquote data-quote="Lobo Lurker" data-source="post: 2165852" data-attributes="member: 25172"><p><strong>Unit-12</strong></p><p></p><p>Unit-12; Escaped bioroid test-bed; PL 5 (75pp)</p><p> <strong>Str</strong>: 17, <strong>Dex</strong>: 20, <strong>Con</strong>: --, <strong>Int</strong>: 16, <strong>Wis</strong>: 10, <strong>Cha</strong>: 5</p><p> <strong>Damage +5</strong>, <strong>Fortitude +0</strong>, <strong>Reflex +9</strong>, <strong>Will +0</strong>, Hero Points: 3, </p><p> <strong>BAB</strong> +4 (<em>Melee</em> +7, <em>Ranged</em> +9), <strong>AC</strong>: 21 (<em>flatfooted</em> 14), Initiative +7, Movement: 35 ft.</p><p><strong>FEATS</strong>: Construct Immunities (<em>aging, cold, critical hits, disease, exhaustion, fire/heat, poison, pressure, starvation and suffocation</em>), Radio hearing, Radio Trasmission, Darkvision, </p><p>[CODE][b]SKILLS[/b]: </p><p> Acrobatics 1 +5 +0 = +6</p><p> Hide 1 +5 +0 = +6</p><p> Knowledge (century city) 4 +3 +0 = +7</p><p> Knowledge (current events) 4 +3 +0 = +7</p><p> Knowledge (technology) 2 +3 +0 = +5</p><p> Move Silently 1 +5 +0 = +6</p><p> Repair 3 +5 +0 = +8[/CODE]</p><p> <strong>POWERS</strong>: </p><p> <strong>Hardness</strong> +5 (source: technology; cost: 5pp)</p><p> <em>Extra</em>: Strike +2</p><p> <strong>Protection</strong> +5 (source: technology; cost: 5pp)</p><p> <em>Flaw</em>: Limited-physical damage only</p><p> <strong>Healing</strong> +5 (source: technology; cost: 5pp)</p><p> <em>Flaw</em>: Self-only</p><p> <em>Flaw</em>: Full-round action</p><p> <strong>Super-Speed</strong> +2 (source: technology; cost: 12pp)</p><p> <strong>Super-Strength</strong> +2 (source: technology; cost: 10pp)</p><p> <em>Extra</em>: Amazing Save: reflex</p><p> <strong>WEAKNESSES</strong>: </p><p> <em>Disturbing</em> (Unit-12's obviously mechanical appearance, lack of human </p><p> emotion, and partial understanding of human reactions tends</p><p> to frighten others).</p><p> <em>Vulnerability</em> (EMI/Power Scanning; Unit-12's experemental power plant </p><p> gives off a huge amount of EMI, making it virtually impossible </p><p> for him to hide himself from those who know how to look for him.</p><p> <em>Disability</em> (partial sense of touch & no sense of smell)</p><p> <strong>APPEARANCE</strong>: Tall, spidery, gangly, & skeletal. Walks partially hunched over. No facial features except for a glowing baleful red sensory strip around his head. Chassis is a white-gray space-age metal/plastic hybrid;both super-hard and super-resistant enabling Unit-12 to function in any environment.</p><p> Currently, Unit-12 has the accumulated dirt and grime of 2 months worth of street level living. He still displays battle damage which he sustained when he escaped. </p><p> When he heals himself, he tends to exclude his postitronic brain & man-machine interface from the repairs as he fears that he will destroy his delicate sentience if he does so. His man-machine interface can be jury rigged but is not reliable over time.</p><p><strong>BACKGROUND</strong>: Unit-12 began its existance as a test bed for experimental technologies in an underground lab located in the Gray. The normal procedure was to strip out any failed or imperfect technologies and add in the new ideas until the scientists in charge of the project felt that they had a concrete idea. That idea when then be presented to the board who would then decide whether or not the idea was profitable, marketable, and worthy of further development. </p><p></p><p> Unit-12 possessed only a rudimentery shell of a personality as its functions did not include the need to interface with people not on the project. It could distinguish between it's target and it's handlers... and that's about it.</p><p></p><p> One fateful night Unit-12's team was under a lot of pressure to produce a workable product as they'd met nothing but a rash of failures over the past 7 months. Well... to be fair, failure was a bit of a misnomer. Thier experements had succeeded, but were not deemed as marketable. This night Unit-12 had been outfitted with a new form of super-hard, temperature resistant space plastics and a new power core. </p><p></p><p> The purpose of this test was two-fold. The unit needed to be able to withstand any environment for extended periods and be armed at all times. The new power plant was particularly potent and so the scientists decided to field test another of their ideas as well. Until-12 was outfitted with a small plasma processor/emitter. The idea was that if the power plant were strong enough, the android would have a weapon that could be fired indefinately. The power output of the weapon would be have to be actively managed, but that was a design difficulty that they thought they could work out over time if the test were successful.</p><p></p><p> During the test all went as planned. That is, until Unit-12's plasma weapon overloaded and caused a feedback loop with his primary task scheduler/prositronic guidance systems. </p><p></p><p> After the incident the scientists on duty couldn't really piece together exactly what happened. The facility experienced a large power surge as one of thier internal generators spiked and went offline. At the time, Unit-12 was undergoing some maintenance and testing as well as a data upload for further testing. The relays that should have normally protected its delicate positronic circuitry did not engage and its circuits fried... the Unit apparently went haywire, and following it's latest test routines it escaped the facility and went into hiding.</p><p></p><p> Unit-12 it found that its primary task scheduler was burned beyond recovery. The only system left capable of routing the complex functions of it's simplified mind was it's target aquisition and threat assessment subsystems. It activated them. Between the subsystems's new functions, for which it wasn't designed, and the damage and subsequent overcharging of it's "mind", Unit-12 gained sentience. </p><p></p><p> It's still coming to grips with that as it explores the world in a way that a mere machine never could before. It's radio tranciever was still functioning so it began scanning frequencies in order to figure the world out. It learned much in a short period of time. It knows that its project managers are still looking for it, but it knows that it can shield itself amongst other high energy-output devices and amongst ironwork.</p><p> </p><p> A few weeks ago, it met a shadow operative who'd been wounded on a mission. A small Security detail was closing in on him when he ducked into Unit-12's pipe. Upon seeing the android, the runner asked for help (hey, he had nothing to lose). Unit-12 asked for a tactical briefing and, not believing his luck, the shadow op gave him the lowdown. Unit-12 left the pipe and fought off the security detail, leaving no survivors.</p><p></p><p> In exchange for his services, Unit-12 demanded certain knowledges of just what the operative did for a living. It has since decided that this would be the optimal use of its abilities as it can earn money and keep a low profile at the same time. Getting humans to take it seriously has proven a problem though. Some shadow ops have vouched for it after seeing its performance and talking to it... enough so that it maintains a poverty level existance.</p><p></p><p><span style="font-size: 9px"><span style="color: White">POINT ALLOTMENT: +25 weaknesses, -27 attributes, -8 skills, -6 feats, -20 combat, -39 powers</span> </span></p><p></p><p>Oh, an my copy of M&M is original so you might need to eratte me when I finish.</p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 2165852, member: 25172"] [b]Unit-12[/b] Unit-12; Escaped bioroid test-bed; PL 5 (75pp) [b]Str[/b]: 17, [b]Dex[/b]: 20, [b]Con[/b]: --, [b]Int[/b]: 16, [b]Wis[/b]: 10, [b]Cha[/b]: 5 [b]Damage +5[/b], [b]Fortitude +0[/b], [b]Reflex +9[/b], [b]Will +0[/b], Hero Points: 3, [b]BAB[/b] +4 ([i]Melee[/i] +7, [i]Ranged[/i] +9), [b]AC[/b]: 21 ([i]flatfooted[/i] 14), Initiative +7, Movement: 35 ft. [b]FEATS[/b]: Construct Immunities ([i]aging, cold, critical hits, disease, exhaustion, fire/heat, poison, pressure, starvation and suffocation[/i]), Radio hearing, Radio Trasmission, Darkvision, [CODE][b]SKILLS[/b]: Acrobatics 1 +5 +0 = +6 Hide 1 +5 +0 = +6 Knowledge (century city) 4 +3 +0 = +7 Knowledge (current events) 4 +3 +0 = +7 Knowledge (technology) 2 +3 +0 = +5 Move Silently 1 +5 +0 = +6 Repair 3 +5 +0 = +8[/CODE] [b]POWERS[/b]: [b]Hardness[/b] +5 (source: technology; cost: 5pp) [i]Extra[/i]: Strike +2 [b]Protection[/b] +5 (source: technology; cost: 5pp) [i]Flaw[/i]: Limited-physical damage only [b]Healing[/b] +5 (source: technology; cost: 5pp) [i]Flaw[/i]: Self-only [i]Flaw[/i]: Full-round action [b]Super-Speed[/b] +2 (source: technology; cost: 12pp) [b]Super-Strength[/b] +2 (source: technology; cost: 10pp) [i]Extra[/i]: Amazing Save: reflex [b]WEAKNESSES[/b]: [i]Disturbing[/i] (Unit-12's obviously mechanical appearance, lack of human emotion, and partial understanding of human reactions tends to frighten others). [i]Vulnerability[/i] (EMI/Power Scanning; Unit-12's experemental power plant gives off a huge amount of EMI, making it virtually impossible for him to hide himself from those who know how to look for him. [i]Disability[/i] (partial sense of touch & no sense of smell) [b]APPEARANCE[/b]: Tall, spidery, gangly, & skeletal. Walks partially hunched over. No facial features except for a glowing baleful red sensory strip around his head. Chassis is a white-gray space-age metal/plastic hybrid;both super-hard and super-resistant enabling Unit-12 to function in any environment. Currently, Unit-12 has the accumulated dirt and grime of 2 months worth of street level living. He still displays battle damage which he sustained when he escaped. When he heals himself, he tends to exclude his postitronic brain & man-machine interface from the repairs as he fears that he will destroy his delicate sentience if he does so. His man-machine interface can be jury rigged but is not reliable over time. [b]BACKGROUND[/b]: Unit-12 began its existance as a test bed for experimental technologies in an underground lab located in the Gray. The normal procedure was to strip out any failed or imperfect technologies and add in the new ideas until the scientists in charge of the project felt that they had a concrete idea. That idea when then be presented to the board who would then decide whether or not the idea was profitable, marketable, and worthy of further development. Unit-12 possessed only a rudimentery shell of a personality as its functions did not include the need to interface with people not on the project. It could distinguish between it's target and it's handlers... and that's about it. One fateful night Unit-12's team was under a lot of pressure to produce a workable product as they'd met nothing but a rash of failures over the past 7 months. Well... to be fair, failure was a bit of a misnomer. Thier experements had succeeded, but were not deemed as marketable. This night Unit-12 had been outfitted with a new form of super-hard, temperature resistant space plastics and a new power core. The purpose of this test was two-fold. The unit needed to be able to withstand any environment for extended periods and be armed at all times. The new power plant was particularly potent and so the scientists decided to field test another of their ideas as well. Until-12 was outfitted with a small plasma processor/emitter. The idea was that if the power plant were strong enough, the android would have a weapon that could be fired indefinately. The power output of the weapon would be have to be actively managed, but that was a design difficulty that they thought they could work out over time if the test were successful. During the test all went as planned. That is, until Unit-12's plasma weapon overloaded and caused a feedback loop with his primary task scheduler/prositronic guidance systems. After the incident the scientists on duty couldn't really piece together exactly what happened. The facility experienced a large power surge as one of thier internal generators spiked and went offline. At the time, Unit-12 was undergoing some maintenance and testing as well as a data upload for further testing. The relays that should have normally protected its delicate positronic circuitry did not engage and its circuits fried... the Unit apparently went haywire, and following it's latest test routines it escaped the facility and went into hiding. Unit-12 it found that its primary task scheduler was burned beyond recovery. The only system left capable of routing the complex functions of it's simplified mind was it's target aquisition and threat assessment subsystems. It activated them. Between the subsystems's new functions, for which it wasn't designed, and the damage and subsequent overcharging of it's "mind", Unit-12 gained sentience. It's still coming to grips with that as it explores the world in a way that a mere machine never could before. It's radio tranciever was still functioning so it began scanning frequencies in order to figure the world out. It learned much in a short period of time. It knows that its project managers are still looking for it, but it knows that it can shield itself amongst other high energy-output devices and amongst ironwork. A few weeks ago, it met a shadow operative who'd been wounded on a mission. A small Security detail was closing in on him when he ducked into Unit-12's pipe. Upon seeing the android, the runner asked for help (hey, he had nothing to lose). Unit-12 asked for a tactical briefing and, not believing his luck, the shadow op gave him the lowdown. Unit-12 left the pipe and fought off the security detail, leaving no survivors. In exchange for his services, Unit-12 demanded certain knowledges of just what the operative did for a living. It has since decided that this would be the optimal use of its abilities as it can earn money and keep a low profile at the same time. Getting humans to take it seriously has proven a problem though. Some shadow ops have vouched for it after seeing its performance and talking to it... enough so that it maintains a poverty level existance. [SIZE=1][COLOR=White]POINT ALLOTMENT: +25 weaknesses, -27 attributes, -8 skills, -6 feats, -20 combat, -39 powers[/COLOR] [/SIZE] Oh, an my copy of M&M is original so you might need to eratte me when I finish. [/QUOTE]
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