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[MnM] Four Against Pharaoh
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<blockquote data-quote="Meteoric" data-source="post: 4849737" data-attributes="member: 84326"><p>I added my own comments in <em><span style="color: Yellow">yellow italics.</span></em></p><p>[sblock=Stats]</p><p><strong>KNOCKBACK</strong> -1</p><p></p><p><em>I count Defensive Roll for knockback.</em></p><p></p><p><em><span style="color: Yellow">Ooh, nifty!</span></em></p><p> </p><p><strong>Powers:</strong></p><p><strong>Environment Control (Light, 2 pts/rank) +6</strong> <em>(Extras: Linked (Environment Control (Heat, 2 pts/rank) +6), Feats: Slow Fade, Alternate Power x2) </em>(27 points, 4 pts/rank)</p><p></p><p><span style="color: limegreen"><em>For Environmental Control, I like the "Mix-and-Match Environments" option on p. 49 of <u>UP</u>. This turns Environmental Control into something like a limited Variable Power, in your case working off appropriate light/heat descriptors.</em></span></p><p><span style="color: limegreen"><em></em></span></p><p><span style="color: limegreen"><em></em></span><span style="color: Yellow"><em>I really need to pick up Ultimate Power <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> I'll try to get that tonight, I keep meaning to and forgetting. It sounds like the UP way would work better.</em></span></p><p><span style="color: limegreen"><em> </em></span></p><p><span style="color: limegreen"><em>Also, forgive me for being obtuse, but what are you Slow Fading?</em></span></p><p></p><p><span style="color: Yellow"><em>The Slow Fade was for the Environment Control specifically. Normally, it would fade at 1 point per round as a sustained power, so sustaining it would run from full power to zero in 24 rounds (less than 3 minutes). I wanted him to be able to put out light/heat for a little longer than that; an application of Slow Fade would make it lose 1 point per minute sustained. It definitely does not apply to the Dazzle or Strike parts of the array, those lose 1 point for each use as normal.</em></span></p><p></p><p>*Alternate Power: <strong>Strike +6</strong> <em>(Extras: Penetrating, Linked (Deflection (all ranged attacks) +6); Descriptor: Light)</em></p><p></p><p><span style="color: limegreen"><em>I think something went wrong here (and it may be my math). You've got 24 pp in your array. Penetrating Strike 6 is 12 points. Deflect All Ranged Attacks 6 is 18 points. That's too many points.</em></span></p><p><span style="color: limegreen"><em></em></span></p><p><span style="color: limegreen"><em>Also, I'm not picturing how Linked Strike-Deflect would work. Is the idea that any time Re-Khenemetsi Strikes he also gets a chance to Deflect any ranged attacks that happen to head his way?</em></span><span style="color: Yellow"><em></em></span></p><p><span style="color: Yellow"><em></em></span></p><p><span style="color: Yellow"><em>I guess I screwed the math up. As to the concept, the Deflect was intended as kind of a defensive Dazzle - while he's fighting, the light from the blade flashing around is intense enough to disrupt aiming. The more I think about it the less I like the idea, so I'm thinking I should just leave that alternate power at Strike +6 (Penetrating), for a total of 12 points.</em></span></p><p><span style="color: Yellow"><em></em></span></p><p> <span style="color: Yellow"><em>I'm not sure how the Fades flaw would interact with that, though. The array loses 1 point with each use, but the Strike would be a 12-point power in a 24-point array. So for example, after 12 uses, is Strike:</em></span></p><p><span style="color: Yellow"><em></em></span> </p><ul> <li data-xf-list-type="ul"><span style="color: Yellow"><em>Still at full strength, the first 12 points acted as a 'buffer', or<br /> </em></span></li> <li data-xf-list-type="ul"><span style="color: Yellow"><em>Completely gone, the first 12 points started deducting immediately, or<br /> </em></span></li> <li data-xf-list-type="ul"><span style="color: Yellow"><em>Half strength, the array 'pretends' that the Strike has 2 extras that do nothing so that it fills the 24 point total, or<br /> </em></span></li> <li data-xf-list-type="ul"><span style="color: Yellow"><em>Something else?</em></span></li> </ul><p></p><p><em><span style="color: Yellow">Hm, Re-Khenemetsi needs a contraction, it's a mouthful even typing it... I really intended it to be as much a title as a name. Perhaps he goes by Khene (pronounced ken-eh).</span></em></p><p>[/sblock]</p><p></p><p>Edit: Okay, the whole fading question is basically circumvented because I thought of something really obvious, namely, that a weapon made out of THE SUN should probably be a light source. So, that alternate power could have Strike, and a half-strength Environmental Control, possibly linked together.</p><p></p><p>One store didn't have UP, I'll check the other store near me tomorrow. Failing that there's Amazon.</p></blockquote><p></p>
[QUOTE="Meteoric, post: 4849737, member: 84326"] I added my own comments in [I][COLOR=Yellow]yellow italics.[/COLOR][/I] [sblock=Stats] [B]KNOCKBACK[/B] -1 [I]I count Defensive Roll for knockback.[/I] [I][COLOR=Yellow]Ooh, nifty![/COLOR][/I] [B]Powers: Environment Control (Light, 2 pts/rank) +6[/B] [I](Extras: Linked (Environment Control (Heat, 2 pts/rank) +6), Feats: Slow Fade, Alternate Power x2) [/I](27 points, 4 pts/rank) [COLOR=limegreen][I]For Environmental Control, I like the "Mix-and-Match Environments" option on p. 49 of [U]UP[/U]. This turns Environmental Control into something like a limited Variable Power, in your case working off appropriate light/heat descriptors. [/I][/COLOR][COLOR=Yellow][I]I really need to pick up Ultimate Power :blush: I'll try to get that tonight, I keep meaning to and forgetting. It sounds like the UP way would work better.[/I][/COLOR] [COLOR=limegreen][I] Also, forgive me for being obtuse, but what are you Slow Fading?[/I][/COLOR] [COLOR=Yellow][I]The Slow Fade was for the Environment Control specifically. Normally, it would fade at 1 point per round as a sustained power, so sustaining it would run from full power to zero in 24 rounds (less than 3 minutes). I wanted him to be able to put out light/heat for a little longer than that; an application of Slow Fade would make it lose 1 point per minute sustained. It definitely does not apply to the Dazzle or Strike parts of the array, those lose 1 point for each use as normal.[/I][/COLOR] *Alternate Power: [B]Strike +6[/B] [I](Extras: Penetrating, Linked (Deflection (all ranged attacks) +6); Descriptor: Light)[/I] [COLOR=limegreen][I]I think something went wrong here (and it may be my math). You've got 24 pp in your array. Penetrating Strike 6 is 12 points. Deflect All Ranged Attacks 6 is 18 points. That's too many points. Also, I'm not picturing how Linked Strike-Deflect would work. Is the idea that any time Re-Khenemetsi Strikes he also gets a chance to Deflect any ranged attacks that happen to head his way?[/I][/COLOR][COLOR=Yellow][I] I guess I screwed the math up. As to the concept, the Deflect was intended as kind of a defensive Dazzle - while he's fighting, the light from the blade flashing around is intense enough to disrupt aiming. The more I think about it the less I like the idea, so I'm thinking I should just leave that alternate power at Strike +6 (Penetrating), for a total of 12 points. I'm not sure how the Fades flaw would interact with that, though. The array loses 1 point with each use, but the Strike would be a 12-point power in a 24-point array. So for example, after 12 uses, is Strike: [/I][/COLOR] [LIST] [*][COLOR=Yellow][I]Still at full strength, the first 12 points acted as a 'buffer', or [/I][/COLOR] [*][COLOR=Yellow][I]Completely gone, the first 12 points started deducting immediately, or [/I][/COLOR] [*][COLOR=Yellow][I]Half strength, the array 'pretends' that the Strike has 2 extras that do nothing so that it fills the 24 point total, or [/I][/COLOR] [*][COLOR=Yellow][I]Something else?[/I][/COLOR] [/LIST] [I][COLOR=Yellow]Hm, Re-Khenemetsi needs a contraction, it's a mouthful even typing it... I really intended it to be as much a title as a name. Perhaps he goes by Khene (pronounced ken-eh).[/COLOR][/I] [/sblock] Edit: Okay, the whole fading question is basically circumvented because I thought of something really obvious, namely, that a weapon made out of THE SUN should probably be a light source. So, that alternate power could have Strike, and a half-strength Environmental Control, possibly linked together. One store didn't have UP, I'll check the other store near me tomorrow. Failing that there's Amazon. [/QUOTE]
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