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[MnM] Gadgets and Variable Effects
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1872116" data-attributes="member: 12332"><p>Here's the thing. MnM is pretty keenly balanced by when you can do what. Gadgets is a very useful power, as is Variable Effect, as I discovered on Sunday when one of the players Gadgeted up the perfect power to gank my finely-tuned badguy.</p><p></p><p>Most characters have an achille's heel. Big bruisers, usually Will. Fast fellas, usually Fort, etc etc. Variable Effect allows you to decide what sort of save/ability is the poorest for the enemy you're facing and pull out a booga to toast them. Big guy? Bad Will, grab Mental Blast. Fast guy? Get's toasted by Area Effects and Fort saves, usually, so Stun or Blast (Area) or Stun (Area) if you're mean.</p><p></p><p>So I think your Extras cost added in there is a great way to handle it. If anything, perhaps that makes it a tad TOO expensive.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1872116, member: 12332"] Here's the thing. MnM is pretty keenly balanced by when you can do what. Gadgets is a very useful power, as is Variable Effect, as I discovered on Sunday when one of the players Gadgeted up the perfect power to gank my finely-tuned badguy. Most characters have an achille's heel. Big bruisers, usually Will. Fast fellas, usually Fort, etc etc. Variable Effect allows you to decide what sort of save/ability is the poorest for the enemy you're facing and pull out a booga to toast them. Big guy? Bad Will, grab Mental Blast. Fast guy? Get's toasted by Area Effects and Fort saves, usually, so Stun or Blast (Area) or Stun (Area) if you're mean. So I think your Extras cost added in there is a great way to handle it. If anything, perhaps that makes it a tad TOO expensive. --fje [/QUOTE]
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[MnM] Gadgets and Variable Effects
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