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[MnM] Gadgets and Variable Effects
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<blockquote data-quote="Insight" data-source="post: 1873733" data-attributes="member: 11437"><p>I think the way that a variable power might work best mechanically is to group the powers by effect. For example, you could buy a base power at 2pp/rank that would be an attack power. For 3pp/rank, its variable, and you can change it to any other attack power normally costing 2pp/rank as a half action.</p><p></p><p>For an additional extra, you can change to a different sort of effect (movement, transformation, protection, etc) that is normally 2pp/rank. This could go on and on until you run out of points I suppose.</p><p></p><p>In addition, you could also choose to expand the maximum base cost of the effects you can use by choosing 1 or more extras. So if you wanted to be able to change to a normally 3pp/rank power, the cost is 4pp/rank. That would also enable you to have a 2pp/rank power with some sort of extra, like Area.</p><p></p><p>Of course, the problem with all of this is execution. The person playing a character with this sort of variable power needs to have a strong grasp of the rules, especially concerning powers. Otherwise, you will spend the majority of your combats waiting for this player to make up their mind on what they want to do.</p></blockquote><p></p>
[QUOTE="Insight, post: 1873733, member: 11437"] I think the way that a variable power might work best mechanically is to group the powers by effect. For example, you could buy a base power at 2pp/rank that would be an attack power. For 3pp/rank, its variable, and you can change it to any other attack power normally costing 2pp/rank as a half action. For an additional extra, you can change to a different sort of effect (movement, transformation, protection, etc) that is normally 2pp/rank. This could go on and on until you run out of points I suppose. In addition, you could also choose to expand the maximum base cost of the effects you can use by choosing 1 or more extras. So if you wanted to be able to change to a normally 3pp/rank power, the cost is 4pp/rank. That would also enable you to have a 2pp/rank power with some sort of extra, like Area. Of course, the problem with all of this is execution. The person playing a character with this sort of variable power needs to have a strong grasp of the rules, especially concerning powers. Otherwise, you will spend the majority of your combats waiting for this player to make up their mind on what they want to do. [/QUOTE]
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