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[MnM] Help! Questions as I build characters....
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<blockquote data-quote="Voneth" data-source="post: 690857" data-attributes="member: 1016"><p>The Weapon Power already has the device flaw. "By it's nature, this power has the Device flaw, which has been factored into its cost."</p><p></p><p>In addition to that, no power can be reduced to less than 1 PP/Level (Weapon already costs 1 pp/level.)</p><p></p><p></p><p></p><p>You can have disparate costs between a power and its extras. The only hard rule is that the highest-level power has to be the base power that the extras are attached to. Depending on the concept and design, this sometimes means that you end up with things rules wise that are not the “reality” of the device For example, rule wise you may end up with power armor that is focused on the powerful arm blaster instead of the armored chassis, while the “reality” of the gameworld is that the blaster is minor part of the suit.</p><p></p><p></p><p></p><p>Your PCs Power Level is the max number of levels that can stack, Super strength (And Amazing Save for that matter) are considered powers. The real key to success is in the feats, which stack above and beyond powers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>That is why all three, Strike, Natural Weapon, and Weapon mention that they don’t stack with each other, because by regular MnM rules, you would assume they do. Evidently it’s a game balance thing.</p><p></p><p></p><p></p><p>Most PCs on the templates and in my games (which has some min/maxers) have surprising low DS scores. Between the d20 rolls and Hero Points, it seems that PC go down sooner, but the often recover enough to be back in the action next round, sort of like a … comic book. You have to tweak the system a little if you want a more “realistic” approach.</p></blockquote><p></p>
[QUOTE="Voneth, post: 690857, member: 1016"] The Weapon Power already has the device flaw. "By it's nature, this power has the Device flaw, which has been factored into its cost." In addition to that, no power can be reduced to less than 1 PP/Level (Weapon already costs 1 pp/level.) You can have disparate costs between a power and its extras. The only hard rule is that the highest-level power has to be the base power that the extras are attached to. Depending on the concept and design, this sometimes means that you end up with things rules wise that are not the “reality” of the device For example, rule wise you may end up with power armor that is focused on the powerful arm blaster instead of the armored chassis, while the “reality” of the gameworld is that the blaster is minor part of the suit. Your PCs Power Level is the max number of levels that can stack, Super strength (And Amazing Save for that matter) are considered powers. The real key to success is in the feats, which stack above and beyond powers. :) That is why all three, Strike, Natural Weapon, and Weapon mention that they don’t stack with each other, because by regular MnM rules, you would assume they do. Evidently it’s a game balance thing. Most PCs on the templates and in my games (which has some min/maxers) have surprising low DS scores. Between the d20 rolls and Hero Points, it seems that PC go down sooner, but the often recover enough to be back in the action next round, sort of like a … comic book. You have to tweak the system a little if you want a more “realistic” approach. [/QUOTE]
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