RigaMortus2
First Post
I have yet to run an MnM game (getting close though) so I don't know exactly what the effectiveness of mooks are. As far as I can tell, they seem pretty easy to take out (all you have to do is hit them, do damage, and they are considered unconcious). How many mooks would it take to keep a group of 4 super-heroes busy for a few rounds? A smart player could create a character that can fire 3 or more attacks per round, which would more than likely take out the same number of mooks. Is there any "chart" or "guidelines" for this? Something like the Encounter Table in the DMG for D&D.
As for innocents... How hard is it to take out one of them? Are they treated as mooks as far as damage in concerned? If combat is happening, and innocents are being hit by debris (sp?), are they automatically dead? If a BBEG grabs an innocent and toss them at the super-heroes, would you calculate how much damage the innocent took or are they considered "dead"?
As for innocents... How hard is it to take out one of them? Are they treated as mooks as far as damage in concerned? If combat is happening, and innocents are being hit by debris (sp?), are they automatically dead? If a BBEG grabs an innocent and toss them at the super-heroes, would you calculate how much damage the innocent took or are they considered "dead"?