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MnM Mooks and Innocents
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<blockquote data-quote="hobgoblin" data-source="post: 1794209" data-attributes="member: 24923"><p>if innocents are hit by debris that came from a action done by the heroes then you should hit them hard with it as media (think jj jameson of spider-man fan) would pounce on it like they did on the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />flashing at the superbawl (or whatever its called). if its by action of the bad guys then you should try to give the heroes a chance to be heroic and get the people out of there before it hits. maybe if a wall is falling give them to the end of the round or the next one so that they can divert effort to saveing them.</p><p></p><p>and most bad guys should exploit this fact about heros so that they should be trowing stuff and make stuff fall so that the heros get preoccupied while they get away or go in for the kill. stuff like that is why heroes team up.</p><p></p><p>and if all else fails then leave them knocked out and/or dieing so that the heroes can scoop them up and bring them to paramedics or similar. noone, not even the bad guys should go into instant kill. knocked out of the fight yes, but gone for ever only happens if your running a very grim game. and then it should be part of the scene for both heroes, bad guys and bystanders alike. anti-hero material.</p></blockquote><p></p>
[QUOTE="hobgoblin, post: 1794209, member: 24923"] if innocents are hit by debris that came from a action done by the heroes then you should hit them hard with it as media (think jj jameson of spider-man fan) would pounce on it like they did on the :):):):):)flashing at the superbawl (or whatever its called). if its by action of the bad guys then you should try to give the heroes a chance to be heroic and get the people out of there before it hits. maybe if a wall is falling give them to the end of the round or the next one so that they can divert effort to saveing them. and most bad guys should exploit this fact about heros so that they should be trowing stuff and make stuff fall so that the heros get preoccupied while they get away or go in for the kill. stuff like that is why heroes team up. and if all else fails then leave them knocked out and/or dieing so that the heroes can scoop them up and bring them to paramedics or similar. noone, not even the bad guys should go into instant kill. knocked out of the fight yes, but gone for ever only happens if your running a very grim game. and then it should be part of the scene for both heroes, bad guys and bystanders alike. anti-hero material. [/QUOTE]
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