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<blockquote data-quote="Ranger REG" data-source="post: 845116" data-attributes="member: 533"><p>They call it Defense.</p><p></p><p></p><p></p><p>Actually, it uses a different system called Damage saving throw (based on Con). <span style="color: yellow">The armor absorb damage from attack. Any remaining damage is then apply to the Damage saving throw's DC.</span> If you succeed, no effect. If you fail by a certain number, depending on the type of attack (lethal or nonlethal), you suffer a trauma (bruised, injured, stunned, unconscious, disabled). You may also suffer one or more hit previously, you add the number of accumulated hit to your DC, which makes it likelier to fail your Damage saving throw.</p><p></p><p></p><p></p><p>Melee attack uses Str. Ranged attack uses Dex. Alternately, you can acquire Attack Finesse feat to make either melee or ranged attack uses Dex.</p><p></p><p></p><p></p><p>Again, using the Damage saving throw mentioned above, it increase the DC.</p><p></p><p></p><p></p><p>All skills are class skills and are bought as 1 skill rank per 1 pp. Alternately at your GM's discretion, you may buy 2 or 3 skill ranks per 1 pp.</p><p></p><p>Basically, <em>MnM</em> is a point-buy system that covers attack bonus, defense bonus, skills, feats, super-powers, and ability scores (default score: 10).</p><p></p><p>The game recommend you start at Power Level 10 (or 10th-level character in other <em>d20</em> lingo, but in name only), which determines your ceiling for the aforementioned attributes, (e.g., maximum skill rank = PL 10 + 3 = 13; maximum Attack Bonus = PL 10 = +10; maximum super-power rank = PL 10 = +10; etc.).</p><p></p><p>And the entire game uses just 1 die: d20.</p><p></p><p>For more information, check out:</p><p></p><p><a href="http://www.greenronin.com/phpBB2" target="_blank">Green Ronin Publishing Message Board</a></p><p></p><p><span style="color: yellow">EDIT: As indicated in yellow.</span></p></blockquote><p></p>
[QUOTE="Ranger REG, post: 845116, member: 533"] They call it Defense. Actually, it uses a different system called Damage saving throw (based on Con). [color=yellow]The armor absorb damage from attack. Any remaining damage is then apply to the Damage saving throw's DC.[/color] If you succeed, no effect. If you fail by a certain number, depending on the type of attack (lethal or nonlethal), you suffer a trauma (bruised, injured, stunned, unconscious, disabled). You may also suffer one or more hit previously, you add the number of accumulated hit to your DC, which makes it likelier to fail your Damage saving throw. Melee attack uses Str. Ranged attack uses Dex. Alternately, you can acquire Attack Finesse feat to make either melee or ranged attack uses Dex. Again, using the Damage saving throw mentioned above, it increase the DC. All skills are class skills and are bought as 1 skill rank per 1 pp. Alternately at your GM's discretion, you may buy 2 or 3 skill ranks per 1 pp. Basically, [i]MnM[/i] is a point-buy system that covers attack bonus, defense bonus, skills, feats, super-powers, and ability scores (default score: 10). The game recommend you start at Power Level 10 (or 10th-level character in other [i]d20[/i] lingo, but in name only), which determines your ceiling for the aforementioned attributes, (e.g., maximum skill rank = PL 10 + 3 = 13; maximum Attack Bonus = PL 10 = +10; maximum super-power rank = PL 10 = +10; etc.). And the entire game uses just 1 die: d20. For more information, check out: [url=http://www.greenronin.com/phpBB2]Green Ronin Publishing Message Board[/url] [color=yellow]EDIT: As indicated in yellow.[/color] [/QUOTE]
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