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[MnM] The Incredible Years - The Final Countdown (C. Blaize and JDRakeh, input?)
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<blockquote data-quote="Jim Hague" data-source="post: 2699747" data-attributes="member: 17550"><p>Ok, so I'm in the throes of plotting for my Incredible Years campaign, whose final episode is tomorrow (initial precis found here: <a href="http://www.atomicthinktank.com/viewtopic.php?t=7453&highlight=incredibles" target="_blank">http://www.atomicthinktank.com/viewtopic.php?t=7453&highlight=incredibles</a>). The new Freedom League's defeated the minions of OVERTHROW and destroyed Doc Otaku's deadly Centurion-class Mechanaut (bearing the clone of Centurion, ready to be inhabited by Omega himself!)...now they face a final showdown with this series' master villain - Unifier (of the META-4 setting), who's established a secret base on Nomanisan Island. The League must discover Unifer's final stratagem, rescue their proteges the Next Gen and prevent the resurrection of Omega...along with facing off in a final battle against their archfoes, the lethal Alliance!</p><p></p><p>The current cast of characters, the new Freedom League, includes:</p><p></p><p>*Star Sapphire: Green Lantern-esque energy manipulator. Former AEGIS agent, responsible for monitoring several supers killed by Syndrome. Recently discovered her hidden Farside heritage and is developing minor psychic abilities to supplement her Precursor crystal-powered energies. Team leader. Archfoe: Lady Lunar.</p><p></p><p>*The American Dream: Everyman gadgeteer and inventor of the amazing Gravity Gauntlets that allow him to ensnare foes and hurl matter with the force of a runaway train. The Dream's dream is to show that <em>anyone</em> can be super, as a reaction to Syndrome's nihilisitc vision of the future. Vulnerable to electricity. Archfoe: None.</p><p></p><p>*Paragon II: Former college football hero and currently a reporter in Freedom City. Ted is the ancestor of the original Paragon, who was killed saving Freedom City from the Entropic Energy-powered Mechamorph. Ted's powers are straightforward - flight, invulnerability, superhuman senses and memory-metal 'footballs' as a ranged attack. Recently, Paragon II killed Die Nachtkrieger, who was resurrected by Star Sapphire and FC's mystic guardian WarMage. Archfoe: Behemoth.</p><p></p><p>*HotShot: Street kid taken in by infamous vigilante Foreshadow and 'apprenticed' to the League. HotShot is a mutant pyrokineticist with the powers of flight, a fire-based Energy Field and the ability to hurl bolts of fire, as well as creating simple constructs from plasma. Young, inexperienced, but extremely powerful. Archfoe: Undine.</p><p></p><p>*Texas Tempest: Formerly a drifter an alcoholic roaming the Texas badlands, the Tempest's powers manifested during a particularly horrific bender, destroying the small Texas town he was in. Wracked by guilt, Jack turned himself in to AEGIS and became an officially sanctioned super with the League during its early days. Recently, during an unwilling expedition to X-Isle, Jack's id manifested in the form of Malstorm, a vicious super with similar weather-control powers. Archnemesis: his 'brother'/evil twin Malstorm.</p><p></p><p>*Thunder Tiger: A teenaged Chinese-American with his father's suit of powered armor. TT made an enemy of Solo 'Doc Otaku' Takashi early on, and the two remain bitter enemies. Tiger's suit is heavy on offense - explosive energy blasts and a massive Multigun capable of a variety of entangles, Dazzles and flat-out damage. Capable of flight and highly protective. Tommy recently discovered that his girlfriend Amy was, in truth, MAGOG, a war robot created by Doc Otaku. tommy has helped Amy/MAGOG break free of Otaku's control using his skills as a hacker. Archenemy: Doc Otaku.</p><p></p><p>*WarMage: The grandson of WWII-era super Gunner, WarMage possesses a natural ability at sorcery (likely due to Gunner's brief involvement with his brother's wife, Lady Celtic), with an affinity for elementalism. Also capable of flight, healing, surrounding himself in a protective field of mystic energy and projecting bolts of Stygian (literally!) darkness, WarMage is Freedom city's mystic guardian after the 'departure' of his mentor, Adrian Eldritch. Archfoe: Medea.</p><p></p><p>The League's foes are:</p><p></p><p>*Unifier: power-mad shapeshifting dictator and supreme general of UNITROL, a powerful rogue nation. He's got a lot of flunkies - troops with power-draining laser rifles, robotic gorillas, guys in powered armor, a flying rocket-plane carrier and his very own supervillain submarine.</p><p></p><p>*The Alliance: Orion the Hunter (mastermind/superhuman strategist), Lady Lunar (Farsider super-mentalist), Doc Otaku (supergenius anime-obsessed inventor, has a pair of android guardians), Medea (ancient Greek sorceress, Half-Life (Entropic Energy-powered megalomaniac), Behemoth (new addition, super-strength brick) and Undine (water elementalist). The Alliance is about PL 13-15 on average.</p><p></p><p>And now, the request - I'm working on 'spotlight scenes' for each member of the League, a place where the character can <em>really</em> shine. The plot skeleton for tomorrow looks something like this, with only the Introduction and Coda/'Hand of the Overshadow' being fixed points. I'd like 'The Stars My Desolation' to be towards the end...but everything else can be freely shuffled. Scenes as follows:</p><p></p><p>1. Briefing - the League, aboard AEGIS' amazing HydroCarrier, get the lowdown on Nomanisan Island. Spyplane flyovers show heavy cloud cover in the area, disposition of Unifier's forces is unknown.</p><p></p><p>2. Graveyard of the Supers - general infiltration/evasion of UNITROL forces, likely a few skirmishes with lightly-armed minions.</p><p></p><p>3. Rumble in the Jungle - the League finds a group of Goriiladozers (robot gorillas) clearing away the rubble of the final battle between AEGIS forces and the remnants of Syndrome's goons. Fight likely to ensue, all in the majestic splendor of the retractable waterfall seen in the movie.</p><p></p><p>4. That's Some Mean-Looking Lava - one of the stealthiest entrances to the half-wrecked Syndrome complex is via a series of lava tunnels leading through the heart of the island's volcano. Guys in MOLE armor are working here, supervised by doc Otaku while they repair geothermal generators to provide the base with power. If they get jumped, they'll call for help from the Alliance.</p><p></p><p>5. The Heart of Darkness - Within the Syndrome facility, a maintenance tunnel or conveniently blasted hole leads to the infamous KRONOS Computer sphere, currently running a program to drain the last of the energy from the Next Gen. The Habitat module of the base is nearby, as are the containment cells where the Next Gen are held. The Alliance is overseeing operations here, and Orion has anticipated the League's arrival.</p><p></p><p>6. And Unity For All: As a diversion, the League must battle their mind-controlled proteges, the Next Gen, and somehow defeat them before Unifier can unleash his final stratagem! </p><p></p><p>7. To Oblivion and Beyond - The League discovers Unifer's ultimate plan! Almost assuredly alerted to the League's presence, it's a running battle to reach the control center, where Unifier is preparing to launch a rocket containing the <em>second</em> clone of Centurion into space...and into the heart of the Entropic Energy anomaly created by the detonation of the Mechmorph by the original Paragon.</p><p></p><p>8. Wrath of the Wasphawk! - Unifier's air marshall, Wasphawk, has been hiding in the artificial cloud cover over Nomanisan Island, aided by Malstorm. Their job's provide cover for the rocket as it blasts off into space. Big, huge fight here.</p><p></p><p>9. The Stars My Desolation - the League must somehow disable the rocket before it reaches its destination...and resurrects Omega, Overlord of the Terminus!</p><p></p><p>10. Coda/Hand of the Overshadow - a nice coda for whoever makes it this far, with some previews for Series 2, when it gets launched next year, with some previews of villains to come.</p><p></p><p>So help me out, guys - help me find those cool 'spotlight scenes' for everyone, hey?</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 2699747, member: 17550"] Ok, so I'm in the throes of plotting for my Incredible Years campaign, whose final episode is tomorrow (initial precis found here: [url]http://www.atomicthinktank.com/viewtopic.php?t=7453&highlight=incredibles[/url]). The new Freedom League's defeated the minions of OVERTHROW and destroyed Doc Otaku's deadly Centurion-class Mechanaut (bearing the clone of Centurion, ready to be inhabited by Omega himself!)...now they face a final showdown with this series' master villain - Unifier (of the META-4 setting), who's established a secret base on Nomanisan Island. The League must discover Unifer's final stratagem, rescue their proteges the Next Gen and prevent the resurrection of Omega...along with facing off in a final battle against their archfoes, the lethal Alliance! The current cast of characters, the new Freedom League, includes: *Star Sapphire: Green Lantern-esque energy manipulator. Former AEGIS agent, responsible for monitoring several supers killed by Syndrome. Recently discovered her hidden Farside heritage and is developing minor psychic abilities to supplement her Precursor crystal-powered energies. Team leader. Archfoe: Lady Lunar. *The American Dream: Everyman gadgeteer and inventor of the amazing Gravity Gauntlets that allow him to ensnare foes and hurl matter with the force of a runaway train. The Dream's dream is to show that [i]anyone[/i] can be super, as a reaction to Syndrome's nihilisitc vision of the future. Vulnerable to electricity. Archfoe: None. *Paragon II: Former college football hero and currently a reporter in Freedom City. Ted is the ancestor of the original Paragon, who was killed saving Freedom City from the Entropic Energy-powered Mechamorph. Ted's powers are straightforward - flight, invulnerability, superhuman senses and memory-metal 'footballs' as a ranged attack. Recently, Paragon II killed Die Nachtkrieger, who was resurrected by Star Sapphire and FC's mystic guardian WarMage. Archfoe: Behemoth. *HotShot: Street kid taken in by infamous vigilante Foreshadow and 'apprenticed' to the League. HotShot is a mutant pyrokineticist with the powers of flight, a fire-based Energy Field and the ability to hurl bolts of fire, as well as creating simple constructs from plasma. Young, inexperienced, but extremely powerful. Archfoe: Undine. *Texas Tempest: Formerly a drifter an alcoholic roaming the Texas badlands, the Tempest's powers manifested during a particularly horrific bender, destroying the small Texas town he was in. Wracked by guilt, Jack turned himself in to AEGIS and became an officially sanctioned super with the League during its early days. Recently, during an unwilling expedition to X-Isle, Jack's id manifested in the form of Malstorm, a vicious super with similar weather-control powers. Archnemesis: his 'brother'/evil twin Malstorm. *Thunder Tiger: A teenaged Chinese-American with his father's suit of powered armor. TT made an enemy of Solo 'Doc Otaku' Takashi early on, and the two remain bitter enemies. Tiger's suit is heavy on offense - explosive energy blasts and a massive Multigun capable of a variety of entangles, Dazzles and flat-out damage. Capable of flight and highly protective. Tommy recently discovered that his girlfriend Amy was, in truth, MAGOG, a war robot created by Doc Otaku. tommy has helped Amy/MAGOG break free of Otaku's control using his skills as a hacker. Archenemy: Doc Otaku. *WarMage: The grandson of WWII-era super Gunner, WarMage possesses a natural ability at sorcery (likely due to Gunner's brief involvement with his brother's wife, Lady Celtic), with an affinity for elementalism. Also capable of flight, healing, surrounding himself in a protective field of mystic energy and projecting bolts of Stygian (literally!) darkness, WarMage is Freedom city's mystic guardian after the 'departure' of his mentor, Adrian Eldritch. Archfoe: Medea. The League's foes are: *Unifier: power-mad shapeshifting dictator and supreme general of UNITROL, a powerful rogue nation. He's got a lot of flunkies - troops with power-draining laser rifles, robotic gorillas, guys in powered armor, a flying rocket-plane carrier and his very own supervillain submarine. *The Alliance: Orion the Hunter (mastermind/superhuman strategist), Lady Lunar (Farsider super-mentalist), Doc Otaku (supergenius anime-obsessed inventor, has a pair of android guardians), Medea (ancient Greek sorceress, Half-Life (Entropic Energy-powered megalomaniac), Behemoth (new addition, super-strength brick) and Undine (water elementalist). The Alliance is about PL 13-15 on average. And now, the request - I'm working on 'spotlight scenes' for each member of the League, a place where the character can [i]really[/i] shine. The plot skeleton for tomorrow looks something like this, with only the Introduction and Coda/'Hand of the Overshadow' being fixed points. I'd like 'The Stars My Desolation' to be towards the end...but everything else can be freely shuffled. Scenes as follows: 1. Briefing - the League, aboard AEGIS' amazing HydroCarrier, get the lowdown on Nomanisan Island. Spyplane flyovers show heavy cloud cover in the area, disposition of Unifier's forces is unknown. 2. Graveyard of the Supers - general infiltration/evasion of UNITROL forces, likely a few skirmishes with lightly-armed minions. 3. Rumble in the Jungle - the League finds a group of Goriiladozers (robot gorillas) clearing away the rubble of the final battle between AEGIS forces and the remnants of Syndrome's goons. Fight likely to ensue, all in the majestic splendor of the retractable waterfall seen in the movie. 4. That's Some Mean-Looking Lava - one of the stealthiest entrances to the half-wrecked Syndrome complex is via a series of lava tunnels leading through the heart of the island's volcano. Guys in MOLE armor are working here, supervised by doc Otaku while they repair geothermal generators to provide the base with power. If they get jumped, they'll call for help from the Alliance. 5. The Heart of Darkness - Within the Syndrome facility, a maintenance tunnel or conveniently blasted hole leads to the infamous KRONOS Computer sphere, currently running a program to drain the last of the energy from the Next Gen. The Habitat module of the base is nearby, as are the containment cells where the Next Gen are held. The Alliance is overseeing operations here, and Orion has anticipated the League's arrival. 6. And Unity For All: As a diversion, the League must battle their mind-controlled proteges, the Next Gen, and somehow defeat them before Unifier can unleash his final stratagem! 7. To Oblivion and Beyond - The League discovers Unifer's ultimate plan! Almost assuredly alerted to the League's presence, it's a running battle to reach the control center, where Unifier is preparing to launch a rocket containing the [i]second[/i] clone of Centurion into space...and into the heart of the Entropic Energy anomaly created by the detonation of the Mechmorph by the original Paragon. 8. Wrath of the Wasphawk! - Unifier's air marshall, Wasphawk, has been hiding in the artificial cloud cover over Nomanisan Island, aided by Malstorm. Their job's provide cover for the rocket as it blasts off into space. Big, huge fight here. 9. The Stars My Desolation - the League must somehow disable the rocket before it reaches its destination...and resurrects Omega, Overlord of the Terminus! 10. Coda/Hand of the Overshadow - a nice coda for whoever makes it this far, with some previews for Series 2, when it gets launched next year, with some previews of villains to come. So help me out, guys - help me find those cool 'spotlight scenes' for everyone, hey? [/QUOTE]
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[MnM] The Incredible Years - The Final Countdown (C. Blaize and JDRakeh, input?)
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