Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
MnM3 Centropolis Rogue's Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreenKarl" data-source="post: 7149588" data-attributes="member: 6801242"><p>You can view them now. </p><p></p><p><strong><span style="font-size: 15px">The Destroyers</span></strong></p><p><strong>HERCULAN</strong></p><p><strong>REAL NAME</strong>: Tren Tarrec Dazeur</p><p><strong>ARCHETYPE</strong>: Leader/Power Suit & Alien</p><p><strong>PL 9</strong> (156 Power Points) </p><p><strong>STRENGTH </strong>2/8, <strong>STAMINA </strong>4, <strong>AGILITY </strong>4, <strong>DEXTERITY </strong>6, <strong>FIGHTING </strong>6, <strong>INTELLIGENCE </strong>4, <strong>AWARENESS </strong>2, <strong>PRESENCE </strong>4</p><p><strong>POWERS </strong>(Origin – Alien Mutant and Technology): <strong><em>Alien Eyes</em></strong>: Sense 1 - IR Vision • 1pp.<strong><em> Alien Space Armor </em></strong>(Removable -15pt): Blast 9, Flight 8 [500mph], Enhanced Attribute: Strength 6, Immunity 10, Protection 5, Senses 13 [Accurate Radio Extended 3/Radar Sense, Direction Sense, Distant Sense, Radio, Time Sense, Ultra-Hearing] • 59pp. <strong><em>Strength Zapper</em></strong>: Nullify 9 (Enhanced Strength with any non-Device descriptor; No Range) • 9pp </p><p><strong>ADVANTAGES</strong>: Accurate Attack, Defensive Attack, Language 1 (English), Second Chance (Technology Checks)</p><p><strong>SKILLS</strong>: Close Combat (Unarmed) +4 (+10), Intimidate 4 (+8), Ranged Attack (Laser gauntlets) 3 (+9), Technology 9 (+13)</p><p><strong>OFFENSE</strong>: Initiative +4, Laser Gauntlets +9 to hit (Range, Damage +9), Unarmed +10 (Close, Damage +8)</p><p><strong>DEFENSE</strong>: Dodge 19 (+9), Parry 19 (+9), Fortitude +5, Toughness +9 (Impervious 4), Will +6</p><p><strong><em>Totals</em></strong><em>: Abilities 64+ Powers 69+ Advantages 4+ Skills 10+ Defenses 10 = 157 points</em></p><p> </p><p>[ATTACH]85474[/ATTACH]</p><p></p><p>An alien outcast and war-criminal Herculan was exiled from his planet and ended up on Earth some years ago. Apocalypse defeated him in single combat and Herculan swore allegiance to his cause. He wears a space combat suite of his homeworld. His mutant power can temporarily cancel enhanced strength of his enemies. </p><p> </p><p></p><p><strong>ELECTROCUTIONER</strong></p><p><strong>REAL NAME</strong>: Rick Jones</p><p><strong>ARCHETYPE</strong>: Energy Controller/Projector</p><p><strong>PL 9</strong> (125 Power Points) </p><p><strong>STRENGTH </strong>0, <strong>STAMINA </strong>2, <strong>AGILITY </strong>4, <strong>DEXTERITY </strong>3, <strong>FIGHTING </strong>3, <strong>INTELLIGENCE </strong>0, <strong>AWARENESS </strong>2, <strong>PRESENCE</strong> 2</p><p><strong>POWERS </strong>(Origin – Mutant/Experiment): <strong><em>Electrical Aura</em></strong>: Damage 3, Reaction • 12pp. <strong><em>Electrical Control</em></strong>: 24pt Array. Base <strong><em>Lightning Blast</em></strong>: Ranged Damage 11, Accurate 2 • 24pp; alt. power <em>Lightning Storm</em>: Ranged Damage Cone 8 • 1pp; alt. power <em>Reflective Bolt</em>: Ranged Damage 11, Accurate 1, Ricochet • 1pp; alt. power <em>Stun Shock</em>: Ranged Affliction 11, Accurate 2 (Resisted by Dodge, Overcome with Fortitude; Dazed, Stunned, Paralyzed) • 1pp. <strong><em>Electrical Immunity</em></strong>: Immunity 5 (Electrical damage) • 5pp. <strong><em>Electrical Shield</em></strong>: Protection +8, Sustained • 8pp. <strong><em>Electronic Viewing</em></strong>: Remote Viewing 4 (Sight and Sound, 500 feet base); Medium – only through Electronic devices, etc. • 4pp. <strong><em>Lightning Fast</em></strong>: Enhanced Trait: Dodge 4, Improved Initiative 2 • 6pp </p><p><strong>ADVANTAGES</strong>: Accurate Attack, All-Out Attack, Evasion, Precise Attack (Ranged; Cover), Power Attack, Taunt</p><p><strong>SKILLS</strong>: Acrobatics 4 (+8), Athletics 4 (+4), Deception 8 (+10), Expertise (Streetwise) 4 (+4), Insight 4 (+6), Perception 8 (+10)</p><p><strong>OFFENSE</strong>: Initiative +12 Unarmed +3 (Close, Damage +0/3 damage field), Lighting Blast +7 (Ranged, Damage +11), Lighting Storm, cone area (Damage +8), Reflective Bolt +5 (Ranged, Damage +11, Ricochet)</p><p><strong>DEFENSE</strong>: Dodge 18 (+8), Parry 16 (+6), Fortitude +6, Toughness +10, Will +5</p><p><strong><em>Totals</em></strong><em>: Abilities 32+ Powers 62+ Advantages 6+ Skills 15+ Defenses 10 = 125 points</em></p><p> </p><p>[ATTACH]85472[/ATTACH]</p><p></p><p>The Electrocutioner is a mutant whose powers manifested when he was a gang member in the Street Wolves during a drive by shooting. Doctor Apocalypse has enhanced his powers with various semi-magical and technological procedures. While Rick is somewhat grateful he is not overly loyal. </p><p> </p><p></p><p><strong>ESPER</strong></p><p><strong>REAL NAME</strong>: Forgotten or Unknown even by her. </p><p><strong>ARCHETYPE</strong>: Psychic </p><p><strong>PL 9</strong> (153 Power Points) </p><p><strong>STRENGTH </strong>0, <strong>STAMINA </strong>0, <strong>AGILITY </strong>2, <strong>DEXTERITY </strong>2, <strong>FIGHTING </strong>2, <strong>INTELLIGENCE </strong>2, <strong>AWARENESS </strong>8, <strong>PRESENCE </strong>3</p><p><strong>POWERS </strong>(Origin – Empowered): <strong><em>Mental Awakened</em></strong>: Sense 2 (Mental Sense, Radius) plus Sense 6 (Counters Concealment, Counters Illusion, Dark Vision, Danger Sense) • 8pp. <strong><em>Psychic Powers</em></strong>: 27pt Array. Base <em>Psychic Assault</em>: Perception Damage 9, Subtle • 28pp; alt. power <em>Psychic Control</em>: Perception Affliction 9 (resisted and overcome by Will; Entranced, Compelled, Controlled), Subtle • 1pp; alt. power <em>Psychic Scream</em>: Perception Affliction 9 (resisted by Fortitude; Dazed, Disable, Paralyzed), Subtle • 1pp. <strong><em>Psychic Shield</em></strong>: Protection 10, Impervious, Sustained • 20pp. <strong><em>TK Movement</em></strong>: Flight 2 (60ft rd/8mph) • 4pp. <strong><em>Unimind Manifestation</em></strong>: Duplication 6 (90PP) • 18pp</p><p><strong>ADVANTAGES</strong>: Ultimate Effort (Will defense)</p><p><strong>SKILLS</strong>: Expertise (the Milky Way & Galactic Civilizations) 6 (+8), Insight 6 (+12), Perception 4 (+10), Persuasion 8 (+11)</p><p><strong>OFFENSE</strong>: Initiative +2, Psychic Assault, Perception (Damage +9), Psychic Control, Perception (Will DC19), Psychic Scream, Perception (Fort DC19), Unarmed +2 (Close, Damage +0)</p><p><strong>DEFENSE</strong>: Dodge 18 (+8), Parry 18 (+8), Fortitude +2, Toughness +10, Will +10</p><p><strong><em>Totals</em></strong><em>: Abilities 44+ Powers 80+ Advantages 1+ Skills 12+ Defenses 16 = 153 points</em></p><p> </p><p>[ATTACH]85471[/ATTACH]</p><p></p><p>Esper once was a vain and ill-tempered young teenage until she was inhabited by a swarm of alien ‘motes’. They granted her psychic powers and thought to take control of her but she fought back and won although her past and personality was lost. They now occasionally whisper to her but she is in control and those that warned her in the past will pay. Her Manifestation is the alien Motes forming another ‘her’ but this one does not have the Mental Awakened, Psychic Assault or Manifestation powers (bring her total down to 93pp). </p><p> </p><p> </p><p><strong>SNAKEROOT</strong></p><p><strong>REAL NAME</strong>: David Flink </p><p><strong>ARCHETYPE</strong>: Low-End Powerhouse/Grappler</p><p><strong>PL 9</strong> (134 Power Points) </p><p><strong>STRENGTH </strong>8, <strong>STAMINA </strong>10, <strong>AGILITY </strong>2, <strong>DEXTERITY </strong>0, <strong>FIGHTING </strong>8, <strong>INTELLIGENCE </strong>0, <strong>AWARENESS </strong>2, <strong>PRESENCE </strong>2</p><p><strong>POWERS </strong>(Origin – Accident/Experiment): <em><strong>Explosive Thorns</strong></em>: Cloud area Damage 9 • 18pp <strong><em>Plant-like Tentacles</em></strong>: Elongation 6, Extra Limbs 2 • 8pp. <strong><em>Rapid Plant Growth</em></strong>: Extra Limbs 5 (16) • 5p;. alt. power: <em>Fast-Clinging</em>: Movement 2 (Wall-Walker, full speed), Speed 1 (60ft a round) • 1pp. <strong><em>Rapid Regrowth</em></strong>: Regeneration 5 • 5pp. <strong><em>Snakeroot</em></strong>: Strength based Damage 2 • 2pp. <strong><em>Supper-Strength</em></strong>: Enhanced Strength 4 • 8pp. <strong><em>Super Vigor</em></strong>: Enhanced Stamina 6 • 12pp. </p><p><strong>ADVANTAGES</strong>: All-Out Attack, Benefit (Ambidexterity), Fast Grab, Improved Critical (19 or 20 on unarmed attacks), Improved Disarm, Improved Grab, Improved Hold, Startle, Taunt.</p><p><strong>SKILLS</strong>: Athletics 4 (+12), Deception 6 (+8), Expertise (Streetwise) 4 (+4), Intimidate 4 (+6), Insight 4 (+6), Perception 4 (+6), Technology 4 (+4)</p><p><strong>OFFENSE</strong>: Initiative +2, Unarmed +8 (Close, Damage +10), Explosive Thorns, cloud area (Close, Damage +9)</p><p><strong>DEFENSE</strong>: Dodge 18 (+8), Parry 18 (+8), Fortitude +12, Toughness +10, Will +2</p><p><strong><em>Totals</em></strong><em>: Abilities 44+ Powers 59+ Advantages 9+ Skills 14+ Defenses 8 = 134 points</em></p><p> </p><p>[ATTACH]85470[/ATTACH]</p><p></p><p>Snakeroot was a petty criminal from Rust City (Haven Port or this world’s Detroit City), when he was accidently exposed to a chemical compound during a botched robbery. His DNA seems to have merged with a snakeroot plant nearby. His body change into some kind of hybrid and he embarked on a new criminal enterprises until jailed four years ago. Doctor Apocalypse arranged for his escape but Snakeroot is a mercenary through and through and only works for him so long as he is getting paid (and paid well). </p><p> </p><p> </p><p><strong>MAMMOTH </strong></p><p><strong>REAL NAME</strong>: Alexi Popov</p><p><strong>ARCHETYPE</strong>: Brick/Powerhouse </p><p><strong>PL 9</strong> (137 Power Points) </p><p><strong>STRENGTH </strong>11, <strong>STAMINA </strong>11, <strong>AGILITY </strong>1, <strong>DEXTERITY </strong>0, <strong>FIGHTING </strong>8, <strong>INTELLIGENCE </strong>0, <strong>AWARENESS </strong>0, <strong>PRESENCE </strong>4</p><p><strong>POWERS </strong>(Origin – Mutant): <em><strong>Big Stride</strong></em>: Speed 1 (60ft round)• 1pp. <strong><em>Invulnerability</em></strong>: Immunity 8: Aging, Critical Hit, Cold damage • 8pp. <strong><em>Super-Leaping</em></strong>: Leaping 10 (1 mile) • 10pp. <strong><em>Super Strength</em></strong>: Enhanced Strength 4; Power-Lifting 3 • 11pp. <strong><em>Super Vigor</em></strong>: Enhanced Stamina 4; Impervious 7 • 15pp. <strong><em>Thunder Clap</em></strong>: Burst Area Damage 9 • 18pp.</p><p><strong>ADVANTAGES</strong>: Power Attack, Startle, Takedown, Ultimate Effort (Toughness saves)</p><p><strong>SKILLS</strong>: Expertise (Military) 4 (+4), Intimidate 10 (+14), Perception 4 (+4), Ranged Combat: Throwing 8 (+8)</p><p><strong>OFFENSE</strong>: Initiative +1, Unarmed +8 (Close, Damage +11), Thunder Cap, area burst (Close, Damage +9)</p><p><strong>DEFENSE</strong>: Dodge 11 (+1), Parry 18 (+8), Fortitude +11, Toughness +11 (Impervious 4), Will +3</p><p><strong><em>Totals</em></strong><em>: Abilities 54+ Powers 63+ Advantages 4+ Skills 13+ Defenses 3 = 137 points.</em></p><p> </p><p>[ATTACH]85469[/ATTACH]</p><p></p><p>Mammoth was born in Serbia in 1917 at the dawn of birth of the Soviet Union. His mutant powers showed up early as he was over six feet tall by the time he was 8 years old. He service the Soviet Union faithfully for many years but with the breakup of the Soviet Union he became disillusioned. For a time he acted as a mercenary metahuman in Eastern Europe until he was recruited by Doctor Apocalypse. He now believes whole-heartily in the mad doctor’s cause.</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7149588, member: 6801242"] You can view them now. [B][SIZE=4]The Destroyers[/SIZE][/B] [B]HERCULAN[/B] [B]REAL NAME[/B]: Tren Tarrec Dazeur [B]ARCHETYPE[/B]: Leader/Power Suit & Alien [B]PL 9[/B] (156 Power Points) [B]STRENGTH [/B]2/8, [B]STAMINA [/B]4, [B]AGILITY [/B]4, [B]DEXTERITY [/B]6, [B]FIGHTING [/B]6, [B]INTELLIGENCE [/B]4, [B]AWARENESS [/B]2, [B]PRESENCE [/B]4 [B]POWERS [/B](Origin – Alien Mutant and Technology): [B][I]Alien Eyes[/I][/B]: Sense 1 - IR Vision • 1pp.[B][I] Alien Space Armor [/I][/B](Removable -15pt): Blast 9, Flight 8 [500mph], Enhanced Attribute: Strength 6, Immunity 10, Protection 5, Senses 13 [Accurate Radio Extended 3/Radar Sense, Direction Sense, Distant Sense, Radio, Time Sense, Ultra-Hearing] • 59pp. [B][I]Strength Zapper[/I][/B]: Nullify 9 (Enhanced Strength with any non-Device descriptor; No Range) • 9pp [B]ADVANTAGES[/B]: Accurate Attack, Defensive Attack, Language 1 (English), Second Chance (Technology Checks) [B]SKILLS[/B]: Close Combat (Unarmed) +4 (+10), Intimidate 4 (+8), Ranged Attack (Laser gauntlets) 3 (+9), Technology 9 (+13) [B]OFFENSE[/B]: Initiative +4, Laser Gauntlets +9 to hit (Range, Damage +9), Unarmed +10 (Close, Damage +8) [B]DEFENSE[/B]: Dodge 19 (+9), Parry 19 (+9), Fortitude +5, Toughness +9 (Impervious 4), Will +6 [B][I]Totals[/I][/B][I]: Abilities 64+ Powers 69+ Advantages 4+ Skills 10+ Defenses 10 = 157 points[/I] [ATTACH=CONFIG]85474._xfImport[/ATTACH] An alien outcast and war-criminal Herculan was exiled from his planet and ended up on Earth some years ago. Apocalypse defeated him in single combat and Herculan swore allegiance to his cause. He wears a space combat suite of his homeworld. His mutant power can temporarily cancel enhanced strength of his enemies. [B]ELECTROCUTIONER[/B] [B]REAL NAME[/B]: Rick Jones [B]ARCHETYPE[/B]: Energy Controller/Projector [B]PL 9[/B] (125 Power Points) [B]STRENGTH [/B]0, [B]STAMINA [/B]2, [B]AGILITY [/B]4, [B]DEXTERITY [/B]3, [B]FIGHTING [/B]3, [B]INTELLIGENCE [/B]0, [B]AWARENESS [/B]2, [B]PRESENCE[/B] 2 [B]POWERS [/B](Origin – Mutant/Experiment): [B][I]Electrical Aura[/I][/B]: Damage 3, Reaction • 12pp. [B][I]Electrical Control[/I][/B]: 24pt Array. Base [B][I]Lightning Blast[/I][/B]: Ranged Damage 11, Accurate 2 • 24pp; alt. power [I]Lightning Storm[/I]: Ranged Damage Cone 8 • 1pp; alt. power [I]Reflective Bolt[/I]: Ranged Damage 11, Accurate 1, Ricochet • 1pp; alt. power [I]Stun Shock[/I]: Ranged Affliction 11, Accurate 2 (Resisted by Dodge, Overcome with Fortitude; Dazed, Stunned, Paralyzed) • 1pp. [B][I]Electrical Immunity[/I][/B]: Immunity 5 (Electrical damage) • 5pp. [B][I]Electrical Shield[/I][/B]: Protection +8, Sustained • 8pp. [B][I]Electronic Viewing[/I][/B]: Remote Viewing 4 (Sight and Sound, 500 feet base); Medium – only through Electronic devices, etc. • 4pp. [B][I]Lightning Fast[/I][/B]: Enhanced Trait: Dodge 4, Improved Initiative 2 • 6pp [B]ADVANTAGES[/B]: Accurate Attack, All-Out Attack, Evasion, Precise Attack (Ranged; Cover), Power Attack, Taunt [B]SKILLS[/B]: Acrobatics 4 (+8), Athletics 4 (+4), Deception 8 (+10), Expertise (Streetwise) 4 (+4), Insight 4 (+6), Perception 8 (+10) [B]OFFENSE[/B]: Initiative +12 Unarmed +3 (Close, Damage +0/3 damage field), Lighting Blast +7 (Ranged, Damage +11), Lighting Storm, cone area (Damage +8), Reflective Bolt +5 (Ranged, Damage +11, Ricochet) [B]DEFENSE[/B]: Dodge 18 (+8), Parry 16 (+6), Fortitude +6, Toughness +10, Will +5 [B][I]Totals[/I][/B][I]: Abilities 32+ Powers 62+ Advantages 6+ Skills 15+ Defenses 10 = 125 points[/I] [ATTACH=CONFIG]85472._xfImport[/ATTACH] The Electrocutioner is a mutant whose powers manifested when he was a gang member in the Street Wolves during a drive by shooting. Doctor Apocalypse has enhanced his powers with various semi-magical and technological procedures. While Rick is somewhat grateful he is not overly loyal. [B]ESPER[/B] [B]REAL NAME[/B]: Forgotten or Unknown even by her. [B]ARCHETYPE[/B]: Psychic [B]PL 9[/B] (153 Power Points) [B]STRENGTH [/B]0, [B]STAMINA [/B]0, [B]AGILITY [/B]2, [B]DEXTERITY [/B]2, [B]FIGHTING [/B]2, [B]INTELLIGENCE [/B]2, [B]AWARENESS [/B]8, [B]PRESENCE [/B]3 [B]POWERS [/B](Origin – Empowered): [B][I]Mental Awakened[/I][/B]: Sense 2 (Mental Sense, Radius) plus Sense 6 (Counters Concealment, Counters Illusion, Dark Vision, Danger Sense) • 8pp. [B][I]Psychic Powers[/I][/B]: 27pt Array. Base [I]Psychic Assault[/I]: Perception Damage 9, Subtle • 28pp; alt. power [I]Psychic Control[/I]: Perception Affliction 9 (resisted and overcome by Will; Entranced, Compelled, Controlled), Subtle • 1pp; alt. power [I]Psychic Scream[/I]: Perception Affliction 9 (resisted by Fortitude; Dazed, Disable, Paralyzed), Subtle • 1pp. [B][I]Psychic Shield[/I][/B]: Protection 10, Impervious, Sustained • 20pp. [B][I]TK Movement[/I][/B]: Flight 2 (60ft rd/8mph) • 4pp. [B][I]Unimind Manifestation[/I][/B]: Duplication 6 (90PP) • 18pp [B]ADVANTAGES[/B]: Ultimate Effort (Will defense) [B]SKILLS[/B]: Expertise (the Milky Way & Galactic Civilizations) 6 (+8), Insight 6 (+12), Perception 4 (+10), Persuasion 8 (+11) [B]OFFENSE[/B]: Initiative +2, Psychic Assault, Perception (Damage +9), Psychic Control, Perception (Will DC19), Psychic Scream, Perception (Fort DC19), Unarmed +2 (Close, Damage +0) [B]DEFENSE[/B]: Dodge 18 (+8), Parry 18 (+8), Fortitude +2, Toughness +10, Will +10 [B][I]Totals[/I][/B][I]: Abilities 44+ Powers 80+ Advantages 1+ Skills 12+ Defenses 16 = 153 points[/I] [ATTACH=CONFIG]85471._xfImport[/ATTACH] Esper once was a vain and ill-tempered young teenage until she was inhabited by a swarm of alien ‘motes’. They granted her psychic powers and thought to take control of her but she fought back and won although her past and personality was lost. They now occasionally whisper to her but she is in control and those that warned her in the past will pay. Her Manifestation is the alien Motes forming another ‘her’ but this one does not have the Mental Awakened, Psychic Assault or Manifestation powers (bring her total down to 93pp). [B]SNAKEROOT[/B] [B]REAL NAME[/B]: David Flink [B]ARCHETYPE[/B]: Low-End Powerhouse/Grappler [B]PL 9[/B] (134 Power Points) [B]STRENGTH [/B]8, [B]STAMINA [/B]10, [B]AGILITY [/B]2, [B]DEXTERITY [/B]0, [B]FIGHTING [/B]8, [B]INTELLIGENCE [/B]0, [B]AWARENESS [/B]2, [B]PRESENCE [/B]2 [B]POWERS [/B](Origin – Accident/Experiment): [I][B]Explosive Thorns[/B][/I]: Cloud area Damage 9 • 18pp [B][I]Plant-like Tentacles[/I][/B]: Elongation 6, Extra Limbs 2 • 8pp. [B][I]Rapid Plant Growth[/I][/B]: Extra Limbs 5 (16) • 5p;. alt. power: [I]Fast-Clinging[/I]: Movement 2 (Wall-Walker, full speed), Speed 1 (60ft a round) • 1pp. [B][I]Rapid Regrowth[/I][/B]: Regeneration 5 • 5pp. [B][I]Snakeroot[/I][/B]: Strength based Damage 2 • 2pp. [B][I]Supper-Strength[/I][/B]: Enhanced Strength 4 • 8pp. [B][I]Super Vigor[/I][/B]: Enhanced Stamina 6 • 12pp. [B]ADVANTAGES[/B]: All-Out Attack, Benefit (Ambidexterity), Fast Grab, Improved Critical (19 or 20 on unarmed attacks), Improved Disarm, Improved Grab, Improved Hold, Startle, Taunt. [B]SKILLS[/B]: Athletics 4 (+12), Deception 6 (+8), Expertise (Streetwise) 4 (+4), Intimidate 4 (+6), Insight 4 (+6), Perception 4 (+6), Technology 4 (+4) [B]OFFENSE[/B]: Initiative +2, Unarmed +8 (Close, Damage +10), Explosive Thorns, cloud area (Close, Damage +9) [B]DEFENSE[/B]: Dodge 18 (+8), Parry 18 (+8), Fortitude +12, Toughness +10, Will +2 [B][I]Totals[/I][/B][I]: Abilities 44+ Powers 59+ Advantages 9+ Skills 14+ Defenses 8 = 134 points[/I] [ATTACH=CONFIG]85470._xfImport[/ATTACH] Snakeroot was a petty criminal from Rust City (Haven Port or this world’s Detroit City), when he was accidently exposed to a chemical compound during a botched robbery. His DNA seems to have merged with a snakeroot plant nearby. His body change into some kind of hybrid and he embarked on a new criminal enterprises until jailed four years ago. Doctor Apocalypse arranged for his escape but Snakeroot is a mercenary through and through and only works for him so long as he is getting paid (and paid well). [B]MAMMOTH [/B] [B]REAL NAME[/B]: Alexi Popov [B]ARCHETYPE[/B]: Brick/Powerhouse [B]PL 9[/B] (137 Power Points) [B]STRENGTH [/B]11, [B]STAMINA [/B]11, [B]AGILITY [/B]1, [B]DEXTERITY [/B]0, [B]FIGHTING [/B]8, [B]INTELLIGENCE [/B]0, [B]AWARENESS [/B]0, [B]PRESENCE [/B]4 [B]POWERS [/B](Origin – Mutant): [I][B]Big Stride[/B][/I]: Speed 1 (60ft round)• 1pp. [B][I]Invulnerability[/I][/B]: Immunity 8: Aging, Critical Hit, Cold damage • 8pp. [B][I]Super-Leaping[/I][/B]: Leaping 10 (1 mile) • 10pp. [B][I]Super Strength[/I][/B]: Enhanced Strength 4; Power-Lifting 3 • 11pp. [B][I]Super Vigor[/I][/B]: Enhanced Stamina 4; Impervious 7 • 15pp. [B][I]Thunder Clap[/I][/B]: Burst Area Damage 9 • 18pp. [B]ADVANTAGES[/B]: Power Attack, Startle, Takedown, Ultimate Effort (Toughness saves) [B]SKILLS[/B]: Expertise (Military) 4 (+4), Intimidate 10 (+14), Perception 4 (+4), Ranged Combat: Throwing 8 (+8) [B]OFFENSE[/B]: Initiative +1, Unarmed +8 (Close, Damage +11), Thunder Cap, area burst (Close, Damage +9) [B]DEFENSE[/B]: Dodge 11 (+1), Parry 18 (+8), Fortitude +11, Toughness +11 (Impervious 4), Will +3 [B][I]Totals[/I][/B][I]: Abilities 54+ Powers 63+ Advantages 4+ Skills 13+ Defenses 3 = 137 points.[/I] [ATTACH=CONFIG]85469._xfImport[/ATTACH] Mammoth was born in Serbia in 1917 at the dawn of birth of the Soviet Union. His mutant powers showed up early as he was over six feet tall by the time he was 8 years old. He service the Soviet Union faithfully for many years but with the breakup of the Soviet Union he became disillusioned. For a time he acted as a mercenary metahuman in Eastern Europe until he was recruited by Doctor Apocalypse. He now believes whole-heartily in the mad doctor’s cause. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
MnM3 Centropolis Rogue's Gallery
Top