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<blockquote data-quote="hero4hire" data-source="post: 7467041" data-attributes="member: 20711"><p><strong>Rumble</strong> - PL 9</p><p></p><p><img src="http://i68.photobucket.com/albums/i31/herofhire/bricksand%20armor/rumble-1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Strength 6, Stamina 6, Agility 6, Dexterity 5, Fighting 6, Intellect 1, Awareness 2, Presence 0</p><p></p><p><strong>Advantages</strong><em></em></p><p><em>Improved Critical 2: Anything is a Weapon: Strength-based Damage 2,</em> Jack-of-all-trades, Power Attack, Takedown 2</p><p></p><p><strong>Skills</strong></p><p>Expertise: Streetwise 7 (+8), Intimidation 6 (+6), Perception 3 (+5)</p><p></p><p><strong>Powers</strong></p><p><strong>Analyze Opponent: Affliction 9</strong> (1st degree: Vulnerable, Impaired, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 19; Extra Condition, Increased Range 2: perception, Insidious, Progressive, Subtle: subtle; Limited: vs. self, Limited Degree, Limited to Minds)</p><p><strong>Anything is a Weapon: Strength-based Damage 2</strong> (DC 23, Advantages: Improved Critical 2; Accurate 2: +4, Variable Descriptor: close group - Melee)</p><p>. . <strong>Thrown Object: Enhanced Trait 7</strong> (Alternate; Traits: Ranged Combat-Throw +4 (+9), Advantages: Throwing Mastery 5)</p><p><strong>Danger Sense: Senses 1</strong> (Danger Sense: Mental)</p><p><strong>Natural Athlete</strong></p><p>. . <strong>Climbing: Movement 1</strong> (Wall-crawling 1: -1 speed rank)</p><p>. . <strong>Jumping: Leaping 2</strong> (Leap 30 feet at 8 miles/hour)</p><p>. . <strong>Running: Speed 2</strong> (Speed: 8 miles/hour, 120 feet/round)</p><p><strong>Predictive Defense: Enhanced Trait 12</strong> (Traits: Dodge +6 (+12), Parry +6 (+12); Limited to Minds)</p><p><strong>Shrug It Off: Healing 1</strong> (Limited: Self Only)</p><p></p><p><strong>Offense</strong></p><p>Initiative +6</p><p>Analyze Opponent: Affliction 9 (DC Will 19)</p><p>Anything is a Weapon: Strength-based Damage 2, +10 (DC 23)</p><p>Grab, +6 (DC Spec 16)</p><p>Throw, +9 (DC 24)</p><p>Unarmed, +6 (DC 21)</p><p></p><p><strong>Complications</strong></p><p>Quirk: Amnesiac, no idea of his real name or origins.</p><p>Rivalry: Rumble likes to embarass Martial Artists by handing their @$$ to them.</p><p>Temper: Short-fused</p><p></p><p><strong>Languages</strong></p><p>English</p><p></p><p><strong>Defense</strong></p><p>Dodge 12/6, Parry 12/6, Fortitude 6, Toughness 6, Will 12</p><p></p><p><strong>Power Points</strong></p><p>Abilities 64 + Powers 49 + Advantages 4 + Skills 8 (16 ranks) + Defenses 10 = 135</p><p></p><p><strong>Background</strong></p><p>Rumble first appeared a couple of years ago on the Streets of Red Haven with no memories of who he was or even his name. What he did know...was how to fight! Wandering around panhandling, he was attacked by a street gang, who soon regretted it. He quickly went from backyard bumfights to fight clubs to underground metahuman gladiatorial games. There, he ended up aiding some local heroes and himself becoming a "superhero'.</p><p></p><p><strong>Abilities Explained</strong></p><p>Rumble has been engineered to be a perfect fighting machine. His physical abilities are all just beyond what one would consider the human maximum. Though his style is simplistic, he seems to know what moves to do and when, or wield weaponry at an expert level all on pure instinct. It drives hardcore martial artists crazy!</p><p>He also seems to have a quasi-telepathic ability to "size up" an opponent and inherently find weaknesses in their fighting styles and predict what moves they are going to do to which he has used to great effect.</p></blockquote><p></p>
[QUOTE="hero4hire, post: 7467041, member: 20711"] [b]Rumble[/b] - PL 9 [img]http://i68.photobucket.com/albums/i31/herofhire/bricksand%20armor/rumble-1.jpg[/img] Strength 6, Stamina 6, Agility 6, Dexterity 5, Fighting 6, Intellect 1, Awareness 2, Presence 0 [b]Advantages[/b][I] Improved Critical 2: Anything is a Weapon: Strength-based Damage 2,[/I] Jack-of-all-trades, Power Attack, Takedown 2 [b]Skills[/b] Expertise: Streetwise 7 (+8), Intimidation 6 (+6), Perception 3 (+5) [b]Powers[/b] [b]Analyze Opponent: Affliction 9[/b] (1st degree: Vulnerable, Impaired, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 19; Extra Condition, Increased Range 2: perception, Insidious, Progressive, Subtle: subtle; Limited: vs. self, Limited Degree, Limited to Minds) [b]Anything is a Weapon: Strength-based Damage 2[/b] (DC 23, Advantages: Improved Critical 2; Accurate 2: +4, Variable Descriptor: close group - Melee) . . [b]Thrown Object: Enhanced Trait 7[/b] (Alternate; Traits: Ranged Combat-Throw +4 (+9), Advantages: Throwing Mastery 5) [b]Danger Sense: Senses 1[/b] (Danger Sense: Mental) [b]Natural Athlete[/b] . . [b]Climbing: Movement 1[/b] (Wall-crawling 1: -1 speed rank) . . [b]Jumping: Leaping 2[/b] (Leap 30 feet at 8 miles/hour) . . [b]Running: Speed 2[/b] (Speed: 8 miles/hour, 120 feet/round) [b]Predictive Defense: Enhanced Trait 12[/b] (Traits: Dodge +6 (+12), Parry +6 (+12); Limited to Minds) [b]Shrug It Off: Healing 1[/b] (Limited: Self Only) [b]Offense[/b] Initiative +6 Analyze Opponent: Affliction 9 (DC Will 19) Anything is a Weapon: Strength-based Damage 2, +10 (DC 23) Grab, +6 (DC Spec 16) Throw, +9 (DC 24) Unarmed, +6 (DC 21) [b]Complications[/b] Quirk: Amnesiac, no idea of his real name or origins. Rivalry: Rumble likes to embarass Martial Artists by handing their @$$ to them. Temper: Short-fused [b]Languages[/b] English [b]Defense[/b] Dodge 12/6, Parry 12/6, Fortitude 6, Toughness 6, Will 12 [b]Power Points[/b] Abilities 64 + Powers 49 + Advantages 4 + Skills 8 (16 ranks) + Defenses 10 = 135 [B]Background[/B] Rumble first appeared a couple of years ago on the Streets of Red Haven with no memories of who he was or even his name. What he did know...was how to fight! Wandering around panhandling, he was attacked by a street gang, who soon regretted it. He quickly went from backyard bumfights to fight clubs to underground metahuman gladiatorial games. There, he ended up aiding some local heroes and himself becoming a "superhero'. [B]Abilities Explained[/B] Rumble has been engineered to be a perfect fighting machine. His physical abilities are all just beyond what one would consider the human maximum. Though his style is simplistic, he seems to know what moves to do and when, or wield weaponry at an expert level all on pure instinct. It drives hardcore martial artists crazy! He also seems to have a quasi-telepathic ability to "size up" an opponent and inherently find weaknesses in their fighting styles and predict what moves they are going to do to which he has used to great effect. [/QUOTE]
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