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<blockquote data-quote="Dausuul" data-source="post: 6348227" data-attributes="member: 58197"><p>YES! Finally, a preview with some meat to it! Just a morsel, but better than the class skeletons we've been getting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I <em>love</em> the Elemental Adept feat. One of the problems with the wizard class in D&D has always been that it's hard to pick a theme and stick to it--the rules punish you hard for being a "fire mage" or a "cold mage." Lots of creatures have resistance to any given element, and if you don't arm yourself with a variety of spells to tackle different foes, you will be a sad panda. Elemental Adept solves that problem, plus it gives you a reason to pick on-theme spells even when resistance isn't a concern. Since pretty much all direct-damage spells scale with level, this may be the first edition of D&D ever where it was possible to make a (non-gimped) wizard with a strong elemental theme straight out of the PHB.</p><p></p><p>Durable is a workhorse "+1 stat feat." These feats need to be understood in the context of PCs with a single odd-numbered stat; for such a PC, the "+1 stat feat" gives you the same benefit as a regular stat bump, plus a little extra on the side. Durable is mostly about boosting your Con. The bonus hit point recovery is just your prize for having a stat point left over during chargen. I'd take that deal.</p><p></p><p>Dungeon Delver is... interesting. This is a feat you will definitely want to talk to your DM before taking. In some campaigns, it will be the absolute bomb. In others, it will just bomb. If they ever make a 5E version of "Tomb of Horrors," this will be a must-have.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6348227, member: 58197"] YES! Finally, a preview with some meat to it! Just a morsel, but better than the class skeletons we've been getting. ;) I [I]love[/I] the Elemental Adept feat. One of the problems with the wizard class in D&D has always been that it's hard to pick a theme and stick to it--the rules punish you hard for being a "fire mage" or a "cold mage." Lots of creatures have resistance to any given element, and if you don't arm yourself with a variety of spells to tackle different foes, you will be a sad panda. Elemental Adept solves that problem, plus it gives you a reason to pick on-theme spells even when resistance isn't a concern. Since pretty much all direct-damage spells scale with level, this may be the first edition of D&D ever where it was possible to make a (non-gimped) wizard with a strong elemental theme straight out of the PHB. Durable is a workhorse "+1 stat feat." These feats need to be understood in the context of PCs with a single odd-numbered stat; for such a PC, the "+1 stat feat" gives you the same benefit as a regular stat bump, plus a little extra on the side. Durable is mostly about boosting your Con. The bonus hit point recovery is just your prize for having a stat point left over during chargen. I'd take that deal. Dungeon Delver is... interesting. This is a feat you will definitely want to talk to your DM before taking. In some campaigns, it will be the absolute bomb. In others, it will just bomb. If they ever make a 5E version of "Tomb of Horrors," this will be a must-have. [/QUOTE]
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