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<blockquote data-quote="Li Shenron" data-source="post: 6348595" data-attributes="member: 1465"><p>Quite nice feats examples, definitely confirm that the magnitude of 5e feats is at least twice compared to previous editions.</p><p></p><p><strong>Dungeon Delver</strong> sounds <em>very</em> useful to me to the archetypal Rogue. Of course in a wilderness or intrigue/social campaign with little or no dungeon explorations, it's another matter. But this is not a flaw of the feat... the same happens if you take a social-oriented feat and then play only dungeon crawls. IMO it's still good even for the other party members, because of the defensive abilities vs traps (even if secret doors are already taken care by the Rogue).</p><p></p><p><strong>Durable</strong> is clearly more useful to low-HD characters. A Barbarian with its d12 HD gets most HP back because of the die rather than the Con bonus, so this feat is only moderately useful (for all Con values, the minimum HP granted by this feat is always less than you average HP regained). The lower the HD, the better the benefit, so that a d8 character gets a minimum <em>higher</em> than the average if she has Con 20, and a d6 character if she has Con 18 or 20.</p><p></p><p><strong>Elemental Adept</strong> also is powerful, and gives a traditional flavor to a spellcaster... I am not so glad it allows bypassing energy resistance, but at least they didn't make the terrible mistake of letting it bypass energy immunity.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6348595, member: 1465"] Quite nice feats examples, definitely confirm that the magnitude of 5e feats is at least twice compared to previous editions. [B]Dungeon Delver[/B] sounds [I]very[/I] useful to me to the archetypal Rogue. Of course in a wilderness or intrigue/social campaign with little or no dungeon explorations, it's another matter. But this is not a flaw of the feat... the same happens if you take a social-oriented feat and then play only dungeon crawls. IMO it's still good even for the other party members, because of the defensive abilities vs traps (even if secret doors are already taken care by the Rogue). [B]Durable[/B] is clearly more useful to low-HD characters. A Barbarian with its d12 HD gets most HP back because of the die rather than the Con bonus, so this feat is only moderately useful (for all Con values, the minimum HP granted by this feat is always less than you average HP regained). The lower the HD, the better the benefit, so that a d8 character gets a minimum [I]higher[/I] than the average if she has Con 20, and a d6 character if she has Con 18 or 20. [B]Elemental Adept[/B] also is powerful, and gives a traditional flavor to a spellcaster... I am not so glad it allows bypassing energy resistance, but at least they didn't make the terrible mistake of letting it bypass energy immunity. [/QUOTE]
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