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<blockquote data-quote="jbear" data-source="post: 6348614" data-attributes="member: 75065"><p>Just from the responses in the thread so far, and reading the Durable feat myself, I have to agree that it seems poorly worded and open to different interpretation unless there is a definition somewhere in the rules as to what a 'roll' entails i.e. the pure roll of the dice or the dice and any modifiers included. </p><p></p><p>My own interpretation out of pure instinct without having a clear idea as to what I should understand as a roll would be to only consider the roll of the dice without any modifier.</p><p></p><p>So in the case of the wizard with 20 CON (so modifier = +5) when they roll the d6 HD to recover HPs the minimum roll would be 10. A d6 obviously doesn't go up to 10 so it is capped at 6. So basically that wizard does not need to roll for HPs any more they get max every time 6 + CON modifier (5) = 11 HPs. There is no variation of 10-11 (in the case where you consider dice roll and CON modifier to determine minimum HPs recoverd from "the roll") HPs recovered (unless it says somewhere that a roll should always be considered to mean the roll including any added modifiers). </p><p></p><p>And even if I am incorrect, the fact there are already so many varied interpretations seems to confirm that it could have been worded more clearly.</p></blockquote><p></p>
[QUOTE="jbear, post: 6348614, member: 75065"] Just from the responses in the thread so far, and reading the Durable feat myself, I have to agree that it seems poorly worded and open to different interpretation unless there is a definition somewhere in the rules as to what a 'roll' entails i.e. the pure roll of the dice or the dice and any modifiers included. My own interpretation out of pure instinct without having a clear idea as to what I should understand as a roll would be to only consider the roll of the dice without any modifier. So in the case of the wizard with 20 CON (so modifier = +5) when they roll the d6 HD to recover HPs the minimum roll would be 10. A d6 obviously doesn't go up to 10 so it is capped at 6. So basically that wizard does not need to roll for HPs any more they get max every time 6 + CON modifier (5) = 11 HPs. There is no variation of 10-11 (in the case where you consider dice roll and CON modifier to determine minimum HPs recoverd from "the roll") HPs recovered (unless it says somewhere that a roll should always be considered to mean the roll including any added modifiers). And even if I am incorrect, the fact there are already so many varied interpretations seems to confirm that it could have been worded more clearly. [/QUOTE]
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