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<blockquote data-quote="Dausuul" data-source="post: 6349112" data-attributes="member: 58197"><p>It doesn't work that way. The value of "+1 stat" is either equal to the value of "+2 stat," or equal to zero. And since players know ahead of time which one it is, you can assume they'll only take "+1 stat" when its value equals "+2 stat."</p><p></p><p>When doing balance, you have to assume that players will pick feats that work for their characters. You don't balance Great Weapon Master on the assumption that it will be taken by 1/3 sword-and-boarders, 1/3 dual wielders, and 1/3 great weapon wielders. You balance it on the assumption that pretty much everyone who takes it is going to be wielding a two-handed weapon.</p><p></p><p>With "half stat" feats, it's silly to balance them on the assumption that 50% of the time they will be taken by people with an even number in the relevant stat! That isn't going to happen. Most everyone who takes such a feat is going to be "evening up" an odd value, and won't have any other odd-valued stats they care about. Many of them won't have any other odd-numbered stats at all. And in that situation, the value of +1 stat is <em>exactly equal</em> to the value of +2 stat*.</p><p></p><p>That's why the secondary benefit of such feats is so small. It is, essentially, compensation for having a leftover stat point. In the absence of half stat feats, the value of that leftover stat point is zero, so even a tiny secondary benefit is better.</p><p></p><p>[SIZE=-2]*Except Strength, where the value is reduced by 5 pounds of encumbrance. Woo.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6349112, member: 58197"] It doesn't work that way. The value of "+1 stat" is either equal to the value of "+2 stat," or equal to zero. And since players know ahead of time which one it is, you can assume they'll only take "+1 stat" when its value equals "+2 stat." When doing balance, you have to assume that players will pick feats that work for their characters. You don't balance Great Weapon Master on the assumption that it will be taken by 1/3 sword-and-boarders, 1/3 dual wielders, and 1/3 great weapon wielders. You balance it on the assumption that pretty much everyone who takes it is going to be wielding a two-handed weapon. With "half stat" feats, it's silly to balance them on the assumption that 50% of the time they will be taken by people with an even number in the relevant stat! That isn't going to happen. Most everyone who takes such a feat is going to be "evening up" an odd value, and won't have any other odd-valued stats they care about. Many of them won't have any other odd-numbered stats at all. And in that situation, the value of +1 stat is [I]exactly equal[/I] to the value of +2 stat*. That's why the secondary benefit of such feats is so small. It is, essentially, compensation for having a leftover stat point. In the absence of half stat feats, the value of that leftover stat point is zero, so even a tiny secondary benefit is better. [SIZE=-2]*Except Strength, where the value is reduced by 5 pounds of encumbrance. Woo.[/SIZE] [/QUOTE]
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