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<blockquote data-quote="evilbob" data-source="post: 6350967" data-attributes="member: 9789"><p>Oh, wow, you're right. I was also thinking it just raised average damage to 4 on a d6 but it doesn't - it just changes results, not re-roll. Oh yeah that sucks.</p><p></p><p>I think re-rolling the 1s (so the average actually goes up a meaningful amount) or just giving +1 per die might have been better (since re-rolling a ton of 1s can get tedious). We might run it that way (assuming anyone actually looks twice at this feat, which I doubt). Turning immunity into resistance would have helped, too. I think you could have done both and STILL been a mediocre feat, thanks to - as some have said upthread - the lack of monsters that really have a lot of resistances or immunities. Of course, this is all pre-MM, so we might be wrong.</p><p></p><p>Guessing that sorcerers still have fewer total spells they can access - warlocks, too - it's really a feat more for them. When you can only choose 1 damage spell, gotta make it count!</p><p></p><p></p><p>Edit: Another factor worth considering is that the fire-line of spells tends to just do more direct damage than others. People upthread have said that almost nothing resists acid or thunder, which is true - but those spells tend to do less damage (or damage more slowly) than fire. So there's sort of a balance going on with more things that resist fire and fire doing more damage, which this feat changes.</p><p></p><p>I still think making it "reroll 1s" AND changing immunity to resistance wouldn't overbalance the feat.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6350967, member: 9789"] Oh, wow, you're right. I was also thinking it just raised average damage to 4 on a d6 but it doesn't - it just changes results, not re-roll. Oh yeah that sucks. I think re-rolling the 1s (so the average actually goes up a meaningful amount) or just giving +1 per die might have been better (since re-rolling a ton of 1s can get tedious). We might run it that way (assuming anyone actually looks twice at this feat, which I doubt). Turning immunity into resistance would have helped, too. I think you could have done both and STILL been a mediocre feat, thanks to - as some have said upthread - the lack of monsters that really have a lot of resistances or immunities. Of course, this is all pre-MM, so we might be wrong. Guessing that sorcerers still have fewer total spells they can access - warlocks, too - it's really a feat more for them. When you can only choose 1 damage spell, gotta make it count! Edit: Another factor worth considering is that the fire-line of spells tends to just do more direct damage than others. People upthread have said that almost nothing resists acid or thunder, which is true - but those spells tend to do less damage (or damage more slowly) than fire. So there's sort of a balance going on with more things that resist fire and fire doing more damage, which this feat changes. I still think making it "reroll 1s" AND changing immunity to resistance wouldn't overbalance the feat. [/QUOTE]
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