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Moar Greyhawk: Anthropocentrism and Humanity in Greyhawk
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<blockquote data-quote="DnD Warlord" data-source="post: 8075095" data-attributes="member: 7025237"><p>I just ran most of a campaign (shut down due to COVID) that was human centric. I think it has a lot in common with the way people describe Greyhawk (even if I never saw anyone PLAY Greyhawk the way they describe it)</p><p></p><p>we used middle earth 5e rpg classes and human half elf teifling and half orc were all redone as those stats, but human with a hint ofX in them. In game they met “blood of the dragon” humans who used dragon born stats.</p><p></p><p>I created fighting styles based off a mix of Bo9S and 4e a/e/d/u powers and supernatural powers based on spells (like my worg that combined find familiar and beast bond with a higher CR to grab animals).</p><p></p><p>it was a fun attempt. But even it had about 1/2 my normal number of players. Because writing out half the PHB and most of the rest of the game did not appeal to as many...</p></blockquote><p></p>
[QUOTE="DnD Warlord, post: 8075095, member: 7025237"] I just ran most of a campaign (shut down due to COVID) that was human centric. I think it has a lot in common with the way people describe Greyhawk (even if I never saw anyone PLAY Greyhawk the way they describe it) we used middle earth 5e rpg classes and human half elf teifling and half orc were all redone as those stats, but human with a hint ofX in them. In game they met “blood of the dragon” humans who used dragon born stats. I created fighting styles based off a mix of Bo9S and 4e a/e/d/u powers and supernatural powers based on spells (like my worg that combined find familiar and beast bond with a higher CR to grab animals). it was a fun attempt. But even it had about 1/2 my normal number of players. Because writing out half the PHB and most of the rest of the game did not appeal to as many... [/QUOTE]
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Moar Greyhawk: Anthropocentrism and Humanity in Greyhawk
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