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Moar Greyhawk: Anthropocentrism and Humanity in Greyhawk
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<blockquote data-quote="Umbran" data-source="post: 8075770" data-attributes="member: 177"><p>There's an interesting point here, though. What constitutes "native"?</p><p></p><p>"Gygax decided that a thousand years before his campaign began, the northeast corner of the continent had been occupied by a peaceful but primitive people called the Flannae, whose name was the root for the name of that part of Oerik, the Flanaess. At that time, far to the west of the Flanaess, two peoples were at war, the Bakluni and the Suloise. The war reached its climax when both sides used powerful magic to obliterate each other, in an event called the Twin Cataclysms. Refugees of these disasters were forced out of their lands, and the Suloise invaded the Flanaess, forcing the Flannae to flee to the outer edges of the continent. Several centuries later, a new invader appeared, the Oeridians, and they in turn forced the Suloise southward. One tribe of the Oeridians, the Aerdi, began to set up an empire. "</p><p>--(<a href="https://en.wikipedia.org/wiki/Greyhawk#Development_of_history_and_politics" target="_blank">Greyhawk - Wikipedia</a>)</p><p></p><p>Ergo, most humans are not actually native to the Flanaess, either. </p><p></p><p></p><p></p><p></p><p>They are probably not so concerned with the setting documents claims as to population. Their estimates are going to be based on what was seen in play - how many demi-human PCs were int heir parties, and how many demi-human NPCs were seen in adventures. </p><p></p><p>I suspect, if you go through the old modules and count, the proportion of demi-humans present is a lot higher than the setting documents would suggest. Even if you say the setting was anthropocentric, I expect the experience of play wasn't.</p><p></p><p>Which opens the question of which is actually important?</p></blockquote><p></p>
[QUOTE="Umbran, post: 8075770, member: 177"] There's an interesting point here, though. What constitutes "native"? "Gygax decided that a thousand years before his campaign began, the northeast corner of the continent had been occupied by a peaceful but primitive people called the Flannae, whose name was the root for the name of that part of Oerik, the Flanaess. At that time, far to the west of the Flanaess, two peoples were at war, the Bakluni and the Suloise. The war reached its climax when both sides used powerful magic to obliterate each other, in an event called the Twin Cataclysms. Refugees of these disasters were forced out of their lands, and the Suloise invaded the Flanaess, forcing the Flannae to flee to the outer edges of the continent. Several centuries later, a new invader appeared, the Oeridians, and they in turn forced the Suloise southward. One tribe of the Oeridians, the Aerdi, began to set up an empire. " --([URL="https://en.wikipedia.org/wiki/Greyhawk#Development_of_history_and_politics"]Greyhawk - Wikipedia[/URL]) Ergo, most humans are not actually native to the Flanaess, either. They are probably not so concerned with the setting documents claims as to population. Their estimates are going to be based on what was seen in play - how many demi-human PCs were int heir parties, and how many demi-human NPCs were seen in adventures. I suspect, if you go through the old modules and count, the proportion of demi-humans present is a lot higher than the setting documents would suggest. Even if you say the setting was anthropocentric, I expect the experience of play wasn't. Which opens the question of which is actually important? [/QUOTE]
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