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<blockquote data-quote="THEMNGMNT" data-source="post: 9612970" data-attributes="member: 6809274"><p>I'm currently playing a 13th Age campaign, which uses "mooks" -- what 4E calls "minions" and I guess 5E calls "mobs". Anyway. They're a lot of fun. </p><p></p><p>The coolest part is spillover damage. If a mook has 10 hit points and you do 25 damage, you kill two mooks and wound a third. What can make players feel really bad ass is when the mooks are across the room from each other. Like, how does this work? Well, maybe the rogue shanks two mooks in quick succession, then hurls his dagger across the room and pins the third mook's hand to the wall. Or maybe the barbarian chops off two heads with a single cleave of his axe, then kicks a severed head across the room and nails the third mook between the legs.</p><p></p><p>Flee Mortals also has minion rules for 5E that are worth looking at.</p><p></p><p>I will definitely be using mobs/minions/mooks in my next 5E campaign.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 9612970, member: 6809274"] I'm currently playing a 13th Age campaign, which uses "mooks" -- what 4E calls "minions" and I guess 5E calls "mobs". Anyway. They're a lot of fun. The coolest part is spillover damage. If a mook has 10 hit points and you do 25 damage, you kill two mooks and wound a third. What can make players feel really bad ass is when the mooks are across the room from each other. Like, how does this work? Well, maybe the rogue shanks two mooks in quick succession, then hurls his dagger across the room and pins the third mook's hand to the wall. Or maybe the barbarian chops off two heads with a single cleave of his axe, then kicks a severed head across the room and nails the third mook between the legs. Flee Mortals also has minion rules for 5E that are worth looking at. I will definitely be using mobs/minions/mooks in my next 5E campaign. [/QUOTE]
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