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<blockquote data-quote="Jfdlsjfd" data-source="post: 8480028" data-attributes="member: 42856"><p>Or they want to kill them because they are thought to be the cause of a curse that will make them die of famine during the winter. I would also be <em>wise</em> to kill them because it's very possible the mob doesn't have the facilities to detain a party of heroes. Depending on their level, the party of 7 can just sleep and Word-of-recall to safety the next day.</p><p></p><p>The outcome will probably be decided by preparation and morale. Hundreds of commoners, densely packed. even motivated, will be routed as any military unit if they sustain enough casualties. An opening volley of fireball should be enough, even in the absence of morale rules. If they organize and charge at high speed to try and maintain a unit? Wall of fire is your friend and their doom. Rushing mobs are bad at stopping immediately and turning... If the heroes are caught in an ambush, the outcome is probably in favor of the mobsters (or if the group is lowish level). If the mob doesn't know the PCs capabilities, they will also not be able to wear them down and what spells are.</p><p></p><p>Mob leader: "This is a fog, charge on, my comrades, let's kill the evil dudes who deprived our children of their food!"</p><p>Wizard, to Cleric: "You owe me 10gp. I told you they wouldn't be able to recognize Cloudkill."</p><p>Cleric, sighing: <em>Animate Dead</em> "I hope they enjoy fighting their husbands and wives."</p><p>Wizard: "at level 5, you only raised, what, 5 zombies? They are 500, err, 420 of them."</p><p>Warrior: "not of all them are psychopaths, like, well, you?, Morale is what makes or break a fight."</p><p></p><p></p><p></p><p></p><p>I agree with [USER=86653]@overgeeked[/USER]. Be prepared to roleplay, after the initial rout of the mob, the genocide of the peasants on the way to get the priest. Especially if it was a close call.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8480028, member: 42856"] Or they want to kill them because they are thought to be the cause of a curse that will make them die of famine during the winter. I would also be [I]wise[/I] to kill them because it's very possible the mob doesn't have the facilities to detain a party of heroes. Depending on their level, the party of 7 can just sleep and Word-of-recall to safety the next day. The outcome will probably be decided by preparation and morale. Hundreds of commoners, densely packed. even motivated, will be routed as any military unit if they sustain enough casualties. An opening volley of fireball should be enough, even in the absence of morale rules. If they organize and charge at high speed to try and maintain a unit? Wall of fire is your friend and their doom. Rushing mobs are bad at stopping immediately and turning... If the heroes are caught in an ambush, the outcome is probably in favor of the mobsters (or if the group is lowish level). If the mob doesn't know the PCs capabilities, they will also not be able to wear them down and what spells are. Mob leader: "This is a fog, charge on, my comrades, let's kill the evil dudes who deprived our children of their food!" Wizard, to Cleric: "You owe me 10gp. I told you they wouldn't be able to recognize Cloudkill." Cleric, sighing: [I]Animate Dead[/I] "I hope they enjoy fighting their husbands and wives." Wizard: "at level 5, you only raised, what, 5 zombies? They are 500, err, 420 of them." Warrior: "not of all them are psychopaths, like, well, you?, Morale is what makes or break a fight." I agree with [USER=86653]@overgeeked[/USER]. Be prepared to roleplay, after the initial rout of the mob, the genocide of the peasants on the way to get the priest. Especially if it was a close call. [/QUOTE]
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