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Mobs in 5E
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<blockquote data-quote="Shiroiken" data-source="post: 8480311" data-attributes="member: 6775477"><p>I've found that swarms are much, much easier to use than mobs. In this case I'd probably just use a single gargantuan swarm that attacks everyone in its area. In addition to reducing damage, I'd reduce the size of the swarm at 50% too.</p><p>The party isn't going to be able to stay together, since the sheer mass of bodies would force them apart, and I'd use a trait that everyone who starts their turn within it has to make a Str save or be pushed 10 ft in a random direction. Remember also that the HP of the swarm doesn't necessarily correlate to the total HP of the people, since some of the swarm will flee as it gets smaller. If defeated, I'd describe the death of the last human, and 2-3 dozen or so fleeing in various directions (players will likely want pot shots, but it shouldn't matter except for storytelling purposes).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8480311, member: 6775477"] I've found that swarms are much, much easier to use than mobs. In this case I'd probably just use a single gargantuan swarm that attacks everyone in its area. In addition to reducing damage, I'd reduce the size of the swarm at 50% too. The party isn't going to be able to stay together, since the sheer mass of bodies would force them apart, and I'd use a trait that everyone who starts their turn within it has to make a Str save or be pushed 10 ft in a random direction. Remember also that the HP of the swarm doesn't necessarily correlate to the total HP of the people, since some of the swarm will flee as it gets smaller. If defeated, I'd describe the death of the last human, and 2-3 dozen or so fleeing in various directions (players will likely want pot shots, but it shouldn't matter except for storytelling purposes). [/QUOTE]
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