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General Tabletop Discussion
*Pathfinder & Starfinder
Mobs/Mooks and Whirlwind Attack
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<blockquote data-quote="Ashtagon" data-source="post: 4990529" data-attributes="member: 72335"><p>Sanity check time...</p><p></p><p>Cleave/great cleave/whirlwind attack - none of these allow you to take a step between attacks, so unless the target was in reach at the start of your attack sequence, you can't hit it.</p><p></p><p><s>Someone point me to the rulebook that has the mob template definition?</s> Found it... DMG2 page 59.</p><p></p><p>And no surprise, there's ambiguity in the rules. They say the mob can't conduct any special attack that requires an action. Logically, this would prevent the mob from initiating or maintaining a grapple. Yet later on the article discusses how a mob can grapple others, and the granted bonus feats can't actually be used unless the mob spends an action on the special attack (which earlier on it was said a mob cannot spend actions to perform special attacks).</p><p></p><p>But anyway, our mob of humans typically has 135 hp (split between 48 humans). And a typical individual commoner will have 3 hp. With my houserule:</p><p></p><p>Whirlwind: Assuming you are on the edge, you get 3 attacks. In the middle, 8 attacks.</p><p></p><p>Cleave/great cleave: As long as each attack deals at least (1/3 maximum an individual could have, or 1 hp against a mob of commoners), you get another attack, up to the limit of what was in range, and no more than one extra attack for cleave.</p><p></p><p>The RAW mob rules do note that "killing" a mob is really dispersing it, causing most of them to flee, not actually slaying each and every individual. As such, the official rule (each specific slain individual counts as a 2 negative levels) is more of a morale effect than a necrotic effect.</p></blockquote><p></p>
[QUOTE="Ashtagon, post: 4990529, member: 72335"] Sanity check time... Cleave/great cleave/whirlwind attack - none of these allow you to take a step between attacks, so unless the target was in reach at the start of your attack sequence, you can't hit it. [s]Someone point me to the rulebook that has the mob template definition?[/s] Found it... DMG2 page 59. And no surprise, there's ambiguity in the rules. They say the mob can't conduct any special attack that requires an action. Logically, this would prevent the mob from initiating or maintaining a grapple. Yet later on the article discusses how a mob can grapple others, and the granted bonus feats can't actually be used unless the mob spends an action on the special attack (which earlier on it was said a mob cannot spend actions to perform special attacks). But anyway, our mob of humans typically has 135 hp (split between 48 humans). And a typical individual commoner will have 3 hp. With my houserule: Whirlwind: Assuming you are on the edge, you get 3 attacks. In the middle, 8 attacks. Cleave/great cleave: As long as each attack deals at least (1/3 maximum an individual could have, or 1 hp against a mob of commoners), you get another attack, up to the limit of what was in range, and no more than one extra attack for cleave. The RAW mob rules do note that "killing" a mob is really dispersing it, causing most of them to flee, not actually slaying each and every individual. As such, the official rule (each specific slain individual counts as a 2 negative levels) is more of a morale effect than a necrotic effect. [/QUOTE]
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