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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Modding 4e
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<blockquote data-quote="fjw70" data-source="post: 6202308" data-attributes="member: 80924"><p>I decided to move this discussion to another thread to not derail that one.</p><p></p><p>4e is a very flexible game engine (more flexible than WotC realizes or will admit). Modding it to be a simpler game that plays the same way just without minis and grids would take some work (143th Age would probably work well for this).</p><p></p><p>I go a different way with my modding of 4e. I go for really simple, either with generic powers or no powers. Here is a summary of my current iteration of a lite RPG using 4e's basic structure.</p><p></p><p></p><p></p><p>This mod is pretty easy to do and lets me run things on the fly (like I do in OSR D&D). However, it has some significant change from OSR D&D. First, it eliminates the single digit PC, adds healing surges, has pretty clear and easy monster building math, has a unified skill system, etc. Those are a lot of the things I like about 4e (though I realize not every likes these things).</p><p></p><p>I still like regular 4e too but I like a simpler game sometimes too. 4e's basic structure gives me both. If I wanted more of a medium complexity game I could mod one using 4e but that would take more work and 13th Age fits the bill pretty nicely.</p><p></p><p>I would love to see what other people have done to mod simpler games for 4e.</p></blockquote><p></p>
[QUOTE="fjw70, post: 6202308, member: 80924"] I decided to move this discussion to another thread to not derail that one. 4e is a very flexible game engine (more flexible than WotC realizes or will admit). Modding it to be a simpler game that plays the same way just without minis and grids would take some work (143th Age would probably work well for this). I go a different way with my modding of 4e. I go for really simple, either with generic powers or no powers. Here is a summary of my current iteration of a lite RPG using 4e's basic structure. This mod is pretty easy to do and lets me run things on the fly (like I do in OSR D&D). However, it has some significant change from OSR D&D. First, it eliminates the single digit PC, adds healing surges, has pretty clear and easy monster building math, has a unified skill system, etc. Those are a lot of the things I like about 4e (though I realize not every likes these things). I still like regular 4e too but I like a simpler game sometimes too. 4e's basic structure gives me both. If I wanted more of a medium complexity game I could mod one using 4e but that would take more work and 13th Age fits the bill pretty nicely. I would love to see what other people have done to mod simpler games for 4e. [/QUOTE]
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