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Modding 4e
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<blockquote data-quote="fjw70" data-source="post: 6202659" data-attributes="member: 80924"><p>I have considered a weapon damage by class but I haven't yet.</p><p></p><p>As far as monsters go these rules are completey compatible with official 4e monsters, with a couple small changes. The NADs need to be increased by 2 to account for the spell proficiency bonus. I would also add 1/2 level to skill and initiative checks. When creating custom monsters I use the level as the base skill bonus and add between -2 and +5 to that dependening on how good I think a monster is at a particular skill (e.g. Ogres would have level-2 for acrobatic checks and level+5 for strength checks).</p><p></p><p>Other these things (that I do on the fly so no prep) I just use the parts of the stat block I need. For most monsters I just use their basic attacks and ignore encounter and recharge powers. For a monster like a dragon I obviously still use the breath weapon. Again this in done on the fly so no prep necessary to use official monsters.</p><p></p><p>I also use a lot of custom monsters for these rules as well. Here is the stat skeleton I use for standard monsters:</p><p></p><p>HP = 20 + (level x 8)</p><p>Defense = Level + 14 (this is for AC and NADs)</p><p>Attack bonus = Level + 5</p><p>Damage = Level + 8</p><p>Initiative = Level (with the -2 tp +5 skill adjustment, if needed).</p><p></p><p>This pretty much covers a lot of monsters I use. From here I tweak as little or as much as I want. Here are some trait packages I use:</p><p></p><p>Soldier/Heavily armored = +2 to AC</p><p>Brute = -2 to AC and add level x 2 to hp</p><p>Artillery = -2 to AC, minus 2 x level to hp, and + to ranged attacks</p><p></p><p>I will also tweak the NADs sometimes (usually in pairs of +/-2). Here are some examples:</p><p></p><p>Ogres will typically get a +2 to fort and a -2 to reflex</p><p>Goblins will typically get a +2 to reflex and -2 to will</p><p></p><p>I usually don't write these down a head of time. I will use the defense score and then manage the exections. If there are a lot of exceptions for a particular battle then I will note it on my scratch pad during play. So again for prep involved.</p><p></p><p>I too like to run things on the fly so I try to do as little prep as I can.</p></blockquote><p></p>
[QUOTE="fjw70, post: 6202659, member: 80924"] I have considered a weapon damage by class but I haven't yet. As far as monsters go these rules are completey compatible with official 4e monsters, with a couple small changes. The NADs need to be increased by 2 to account for the spell proficiency bonus. I would also add 1/2 level to skill and initiative checks. When creating custom monsters I use the level as the base skill bonus and add between -2 and +5 to that dependening on how good I think a monster is at a particular skill (e.g. Ogres would have level-2 for acrobatic checks and level+5 for strength checks). Other these things (that I do on the fly so no prep) I just use the parts of the stat block I need. For most monsters I just use their basic attacks and ignore encounter and recharge powers. For a monster like a dragon I obviously still use the breath weapon. Again this in done on the fly so no prep necessary to use official monsters. I also use a lot of custom monsters for these rules as well. Here is the stat skeleton I use for standard monsters: HP = 20 + (level x 8) Defense = Level + 14 (this is for AC and NADs) Attack bonus = Level + 5 Damage = Level + 8 Initiative = Level (with the -2 tp +5 skill adjustment, if needed). This pretty much covers a lot of monsters I use. From here I tweak as little or as much as I want. Here are some trait packages I use: Soldier/Heavily armored = +2 to AC Brute = -2 to AC and add level x 2 to hp Artillery = -2 to AC, minus 2 x level to hp, and + to ranged attacks I will also tweak the NADs sometimes (usually in pairs of +/-2). Here are some examples: Ogres will typically get a +2 to fort and a -2 to reflex Goblins will typically get a +2 to reflex and -2 to will I usually don't write these down a head of time. I will use the defense score and then manage the exections. If there are a lot of exceptions for a particular battle then I will note it on my scratch pad during play. So again for prep involved. I too like to run things on the fly so I try to do as little prep as I can. [/QUOTE]
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