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General Tabletop Discussion
*TTRPGs General
"Modding" classes vs multiclassing
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<blockquote data-quote="WizarDru" data-source="post: 1215141" data-attributes="member: 151"><p>I suppose it's a measure of degrees. If you're going to tinker with the core classes, make sure that you don't undermine one class in the favor of another 'pet' class you've changed. The core fighter, for example, doesn't have 'wasted' class abilities, necessarily. Being able to take advantage of every piece of armor and most weapons that you find as treasure is not worthless, and being able to follow long feat chains with much less sacrifice than other classes is a nice talent.</p><p> </p><p>The trick, of course, is to make sure that you understand the full ramifications of such tinkering on the metagame, and down the line. Joshua plays a version of D&D that's so modified from the core as to barely resemble the game I play, for example, which is a stylistic choice. I prefer, rather, to grant or create Prestige classes and offer the flexibility to a PC for his development.</p><p> </p><p>If I were to use alternate core classes (other than broad archetypes which differ from the core, such as the Samurai), I would probably use the suggestions put forth in the more recent issues of Dragon, with it's alternate fighters...or I would consider AU's alternate classes...but in the latter case, I would swap them in <em>in toto</em> rather than cherry-pick.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1215141, member: 151"] I suppose it's a measure of degrees. If you're going to tinker with the core classes, make sure that you don't undermine one class in the favor of another 'pet' class you've changed. The core fighter, for example, doesn't have 'wasted' class abilities, necessarily. Being able to take advantage of every piece of armor and most weapons that you find as treasure is not worthless, and being able to follow long feat chains with much less sacrifice than other classes is a nice talent. The trick, of course, is to make sure that you understand the full ramifications of such tinkering on the metagame, and down the line. Joshua plays a version of D&D that's so modified from the core as to barely resemble the game I play, for example, which is a stylistic choice. I prefer, rather, to grant or create Prestige classes and offer the flexibility to a PC for his development. If I were to use alternate core classes (other than broad archetypes which differ from the core, such as the Samurai), I would probably use the suggestions put forth in the more recent issues of Dragon, with it's alternate fighters...or I would consider AU's alternate classes...but in the latter case, I would swap them in [i]in toto[/i] rather than cherry-pick. [/QUOTE]
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