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General Tabletop Discussion
*TTRPGs General
"Modding" classes vs multiclassing
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<blockquote data-quote="Magius del Cotto" data-source="post: 1215234" data-attributes="member: 6554"><p>Personally, I like to go with alternatives/mods with the character classes to get the concept I want instead of multiclassing. Why? Because keeping track of the character is a lot easier that way (without having to monkey around with multiple skill sets). Most of the tweaks I make are changes to the skill lists, and a couple of times I've played around with the starting feats, but that's it. When you multiclass, you not only get into the base save/BAB silliness, but you get an additional skill set that you need to perform a balancing act to get right. Don't believe me? Try modeling a stealthy "Robin Hood of the City" type character using Fighter and Rogue. You can do it, but you have to do a lot of finicky tweaks to the skills, and if the DM doesn't let you carry skillpoints over, then you're sunk. Now take the Unfettered. You can do the same thing with it, and you don't have to worry about overbalancing on your skills to get it to work either.</p><p>Prestige classes come in when you want a character to specialize in one area. I don't think that modding the base classes overrules this idea. Certainly, you can mod the classes to be more presentable to the prestige classes, but as long as the prestige classes fit a specific role, they'll still be taken.</p><p>That is all.</p><p>Magius out.</p></blockquote><p></p>
[QUOTE="Magius del Cotto, post: 1215234, member: 6554"] Personally, I like to go with alternatives/mods with the character classes to get the concept I want instead of multiclassing. Why? Because keeping track of the character is a lot easier that way (without having to monkey around with multiple skill sets). Most of the tweaks I make are changes to the skill lists, and a couple of times I've played around with the starting feats, but that's it. When you multiclass, you not only get into the base save/BAB silliness, but you get an additional skill set that you need to perform a balancing act to get right. Don't believe me? Try modeling a stealthy "Robin Hood of the City" type character using Fighter and Rogue. You can do it, but you have to do a lot of finicky tweaks to the skills, and if the DM doesn't let you carry skillpoints over, then you're sunk. Now take the Unfettered. You can do the same thing with it, and you don't have to worry about overbalancing on your skills to get it to work either. Prestige classes come in when you want a character to specialize in one area. I don't think that modding the base classes overrules this idea. Certainly, you can mod the classes to be more presentable to the prestige classes, but as long as the prestige classes fit a specific role, they'll still be taken. That is all. Magius out. [/QUOTE]
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