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General Tabletop Discussion
*TTRPGs General
"Modding" classes vs multiclassing
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<blockquote data-quote="Desdichado" data-source="post: 1215329" data-attributes="member: 2205"><p>But the Unfettered isn't more flexible than the fighter or the rogue, it's merely a different concept. While the Fighter class is poor at emulating a swashbuckling type of fighter, the Unfettered class is likewise poor at emulating a knight in shining armor, or any other type of tank class. The Unfettered isn't boosted in relation to the Fighter or the Rogue by itself, it's boosted in relation to the Fighter/Rogue multiclass, but the boost gets it to the same level as the Fighter or the Rogue. Like I said, I believe a Fighter/Rogue multiclass is less powerful than a Fighter or a Rogue by itself. I'm also dubious about the flexibility=power argument. The Fighter class, or any other class, works best when used exactly as intended, which naturally limits the flexibility in regard to its power unless that's also the concept you want to play. Power level is really a minor portion of the argument; I want to play <em>concepts</em> not power level, but at the same time, I don't want to sacrifice power level to get the concept I want.</p><p></p><p>Also, keep in mind, the Unfettered was originally designed to go with AU, which lacks both fighters and rogues as character classes (although the Warmain class is very similar to the fighter class.)</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1215329, member: 2205"] But the Unfettered isn't more flexible than the fighter or the rogue, it's merely a different concept. While the Fighter class is poor at emulating a swashbuckling type of fighter, the Unfettered class is likewise poor at emulating a knight in shining armor, or any other type of tank class. The Unfettered isn't boosted in relation to the Fighter or the Rogue by itself, it's boosted in relation to the Fighter/Rogue multiclass, but the boost gets it to the same level as the Fighter or the Rogue. Like I said, I believe a Fighter/Rogue multiclass is less powerful than a Fighter or a Rogue by itself. I'm also dubious about the flexibility=power argument. The Fighter class, or any other class, works best when used exactly as intended, which naturally limits the flexibility in regard to its power unless that's also the concept you want to play. Power level is really a minor portion of the argument; I want to play [i]concepts[/i] not power level, but at the same time, I don't want to sacrifice power level to get the concept I want. Also, keep in mind, the Unfettered was originally designed to go with AU, which lacks both fighters and rogues as character classes (although the Warmain class is very similar to the fighter class.) [/QUOTE]
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