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Community
General Tabletop Discussion
*TTRPGs General
"Modding" classes vs multiclassing
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<blockquote data-quote="Kahuna Burger" data-source="post: 1215518" data-attributes="member: 8439"><p>yeah, the skill set switch is annoying in a big way... one LEW character is multiclassing between ranger and bard to get a "investigator/tracker" kind of character. Each level, she basicly adds a big jump of skill in one aspect of her abilities, while ignoring the other. It feels very akward and a little frustrating, as opposed to making a blended class that was good at both social investigations and tracking, AND had one smooth spell progression for minor divination type spells. (if you think multiclassing spellcaster with non is bad, try it when one or both is only a minor spellcasting class to begin with.) And if you like to have your levels reflect what you've done with the character, multiclassing becomes even more akward... </p><p></p><p>I think multiclassing to get the character you want works best when its done all at once to achaive a moderate to high level character. Add up all the skills and class abilities and call the total your life goal, which you will pretend that you you achieved in some smooth intergrated manner. But for playing a character from first level, multiclassing seems strange and bumpy and frankly more than a bit contrived, compared to playing a class that smoothly integrates the features you want for the final mix.</p><p></p><p>(the bumpiness and addition of features you didn't focus on are also compaints I have with the entire level based system, but multiclassing just makes it worse)</p><p></p><p>Kahuna burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1215518, member: 8439"] yeah, the skill set switch is annoying in a big way... one LEW character is multiclassing between ranger and bard to get a "investigator/tracker" kind of character. Each level, she basicly adds a big jump of skill in one aspect of her abilities, while ignoring the other. It feels very akward and a little frustrating, as opposed to making a blended class that was good at both social investigations and tracking, AND had one smooth spell progression for minor divination type spells. (if you think multiclassing spellcaster with non is bad, try it when one or both is only a minor spellcasting class to begin with.) And if you like to have your levels reflect what you've done with the character, multiclassing becomes even more akward... I think multiclassing to get the character you want works best when its done all at once to achaive a moderate to high level character. Add up all the skills and class abilities and call the total your life goal, which you will pretend that you you achieved in some smooth intergrated manner. But for playing a character from first level, multiclassing seems strange and bumpy and frankly more than a bit contrived, compared to playing a class that smoothly integrates the features you want for the final mix. (the bumpiness and addition of features you didn't focus on are also compaints I have with the entire level based system, but multiclassing just makes it worse) Kahuna burger [/QUOTE]
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