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Community
General Tabletop Discussion
*TTRPGs General
"Modding" classes vs multiclassing
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<blockquote data-quote="Magius del Cotto" data-source="post: 1215719" data-attributes="member: 6554"><p>Having played a long string of fighters, a couple fighter/rogues, and currently playing an unfettered, I can honestly say that I'd rather be an unfettered than a fighter/rogue. They do get many of the same things that the fighter/rogue gets, at about the same pace, without worrying about the negatives that go along with that combination. I don't agree with the idea that swapping out what you don't need for what you do is a power boost: I think that it's a perfectly valid design concept.</p><p>Why shouldn't a lightly-armored fighter swap out his heavy armor proficiency for a natural boost in AC (such as what the Unfettered gets)? Why not have a ranger sacrifice some skills and maybe a favored enemy for the rogue's trapfinding ability? I'd say that these are all valid things to do.</p><p>From what I've seen, the classes are based on what most players would do with the classes. When the character concept calls for something other than what has been presented, I feel that the player should be able to craft the class to how they want it. Even so, there are some concepts that are so far out of the core mindset that you need to bring in a new class to fit the void. The dextrous fighter is one of these voids, and I think that the Unfettered fills it nicely.</p><p>Prestige classes are good for further defining given niches (long-range sniper, battlemage, so on), but don't do much for the core concepts (dextrous warrior, spontanious divine caster, etc). This is why I look at most classes to see what they are about before accepting or denying them.</p><p>Not that I DM very often...</p><p>Magius out.</p></blockquote><p></p>
[QUOTE="Magius del Cotto, post: 1215719, member: 6554"] Having played a long string of fighters, a couple fighter/rogues, and currently playing an unfettered, I can honestly say that I'd rather be an unfettered than a fighter/rogue. They do get many of the same things that the fighter/rogue gets, at about the same pace, without worrying about the negatives that go along with that combination. I don't agree with the idea that swapping out what you don't need for what you do is a power boost: I think that it's a perfectly valid design concept. Why shouldn't a lightly-armored fighter swap out his heavy armor proficiency for a natural boost in AC (such as what the Unfettered gets)? Why not have a ranger sacrifice some skills and maybe a favored enemy for the rogue's trapfinding ability? I'd say that these are all valid things to do. From what I've seen, the classes are based on what most players would do with the classes. When the character concept calls for something other than what has been presented, I feel that the player should be able to craft the class to how they want it. Even so, there are some concepts that are so far out of the core mindset that you need to bring in a new class to fit the void. The dextrous fighter is one of these voids, and I think that the Unfettered fills it nicely. Prestige classes are good for further defining given niches (long-range sniper, battlemage, so on), but don't do much for the core concepts (dextrous warrior, spontanious divine caster, etc). This is why I look at most classes to see what they are about before accepting or denying them. Not that I DM very often... Magius out. [/QUOTE]
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