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General Tabletop Discussion
*TTRPGs General
"Modding" classes vs multiclassing
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<blockquote data-quote="Tsyr" data-source="post: 1215791" data-attributes="member: 354"><p>Depends on your perception of an elementalist, perhaps. Without a lot of tinkering with the spell list and modification of class abilities, it's still going to be too woodsy for my taste. Would be easier to start with a sorcerer, but even that's not quite right.</p><p></p><p></p><p></p><p>Don't see it, sorry</p><p></p><p></p><p></p><p>I think the Unfettered works good for this type of character.</p><p></p><p></p><p></p><p>I would probably go with the Stalker from Sov. Stone for an Urban Ranger, or the Ranger Varient from Path of the Sword with Urban as favored terrain.</p><p></p><p></p><p></p><p>Fighter/Rogue multiclass, or just use the swashbuckler class and dump points into Survival. Kinda like a pirate there. </p><p></p><p></p><p></p><p>Not nesessarily non-supernatural... In the DnD setting, being a supernatural unarmed fighter is almost a must, or else you will be useless in any fight that needs damage reduction of any sort. But I could do without things like Quivering Palm and Leap of the Clouds and stuff like that. </p><p></p><p></p><p></p><p>This is the same problem though that people have with spellcasting rangers... Sometimes spellcasting not only isn't needed, it's just wrong for the class. Sturm Brightblade from Dragonlance, for example, just wouldn't have been the same character if he was casting spells all over the place. Besides, nothing about the Knight in Shining Armour archtype requires them to be good guys... A lot of knights in fantasy are actually pretty cold or arogant bastards.</p><p></p><p></p><p></p><p>Not really balanced for a PC class. The Hedge Wizard class is.</p><p></p><p></p><p></p><p>Agreed, and for a while I did this when I needed a witch, but then I just decided I had changed it enough for it to be a new class all together, and started using the one from Quint. Witch</p><p></p><p></p><p></p><p>Well, yeah, any class would work, but for he traditional image of sabers and billowing blouses climbing about on ropes, the Rogue works best, or perhaps the Unfettered.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 1215791, member: 354"] Depends on your perception of an elementalist, perhaps. Without a lot of tinkering with the spell list and modification of class abilities, it's still going to be too woodsy for my taste. Would be easier to start with a sorcerer, but even that's not quite right. Don't see it, sorry I think the Unfettered works good for this type of character. I would probably go with the Stalker from Sov. Stone for an Urban Ranger, or the Ranger Varient from Path of the Sword with Urban as favored terrain. Fighter/Rogue multiclass, or just use the swashbuckler class and dump points into Survival. Kinda like a pirate there. Not nesessarily non-supernatural... In the DnD setting, being a supernatural unarmed fighter is almost a must, or else you will be useless in any fight that needs damage reduction of any sort. But I could do without things like Quivering Palm and Leap of the Clouds and stuff like that. This is the same problem though that people have with spellcasting rangers... Sometimes spellcasting not only isn't needed, it's just wrong for the class. Sturm Brightblade from Dragonlance, for example, just wouldn't have been the same character if he was casting spells all over the place. Besides, nothing about the Knight in Shining Armour archtype requires them to be good guys... A lot of knights in fantasy are actually pretty cold or arogant bastards. Not really balanced for a PC class. The Hedge Wizard class is. Agreed, and for a while I did this when I needed a witch, but then I just decided I had changed it enough for it to be a new class all together, and started using the one from Quint. Witch Well, yeah, any class would work, but for he traditional image of sabers and billowing blouses climbing about on ropes, the Rogue works best, or perhaps the Unfettered. [/QUOTE]
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