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"Modding" classes vs multiclassing
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<blockquote data-quote="Desdichado" data-source="post: 1215830" data-attributes="member: 2205"><p>Weird. Why druid? Most concepts of the Elementalist make it arcane rather than divine or nature oriented.</p><p></p><p>I think you're mixing terminology. You say the Unfettered should be a monk PrC, but then you say this...</p><p></p><p>I don't think you understand what the Unfettered is. What you describe here as a Swashbuckler is the Unfettered, almost exactly.</p><p></p><p>Yep, and <em>Masters of the Wild</em> already did this, almost exactly. Ranger is also a fairly ambiguous concept. I think part of the reason there is so much discussion about the Ranger class is that different people see the Ranger as different things, and the Ranger class as written doesn't have the flexibility to cover all the options. For my money, the Wildlander from <em>Midnight</em> is probably the best alt.ranger I've seen, with a real <em>a la carte</em> approach to class abilities, so you can have all different kinds of "rangers" within the confines of the class itself, thus making tweaking of the class unnecessary.</p><p></p><p>Sure, why not. Especially 3.5 Ranger with the archery combat path. But what's with all that spell-casting?</p><p></p><p>Problem is the fighter class is weak at this type of fighting. This is another "hole" if you will in the core classes. Well, that's not exactly true; we do have the monk, but it's a very unsatisfying class to many people because the feel is all wrong. I think <em>Midnight</em> comes to the rescue here again with the Defender class, an <em>a la carte</em>, non-supernatural character that is very reminiscent in many ways of the Chinese folk heroes. Of course, it doesn't necessarily feel Oriental in application, though.</p><p></p><p>I agree; I'm surprised to see this on the list. I can make a perfectly fine KiSH with the paladin, and the fighter is even not that bad at it, especially if you give him a few more class skills (Diplomacy maybe, or Knowledge: Aristocracy, or something like that.)</p><p></p><p>No, the adept isn't meant to be a PC class, and it works poorly as one, IMO.</p><p></p><p>I can see that. Of course, there are also lots of concepts about what a witch is, so any one approach is unlikely to be the final word.</p><p></p><p>I agree with Tsyr on this one: either a Rogue or an Unfettered with Profession: Sailor is all this needs. Make the cutlass finessable (if it isn't already; I don't recall) and you've got the source material down to a tee.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1215830, member: 2205"] Weird. Why druid? Most concepts of the Elementalist make it arcane rather than divine or nature oriented. I think you're mixing terminology. You say the Unfettered should be a monk PrC, but then you say this... I don't think you understand what the Unfettered is. What you describe here as a Swashbuckler is the Unfettered, almost exactly. Yep, and [i]Masters of the Wild[/i] already did this, almost exactly. Ranger is also a fairly ambiguous concept. I think part of the reason there is so much discussion about the Ranger class is that different people see the Ranger as different things, and the Ranger class as written doesn't have the flexibility to cover all the options. For my money, the Wildlander from [i]Midnight[/i] is probably the best alt.ranger I've seen, with a real [i]a la carte[/i] approach to class abilities, so you can have all different kinds of "rangers" within the confines of the class itself, thus making tweaking of the class unnecessary. [i][/i] Sure, why not. Especially 3.5 Ranger with the archery combat path. But what's with all that spell-casting? [i][/i] Problem is the fighter class is weak at this type of fighting. This is another "hole" if you will in the core classes. Well, that's not exactly true; we do have the monk, but it's a very unsatisfying class to many people because the feel is all wrong. I think [i]Midnight[/i] comes to the rescue here again with the Defender class, an [i]a la carte[/i], non-supernatural character that is very reminiscent in many ways of the Chinese folk heroes. Of course, it doesn't necessarily feel Oriental in application, though. [i][/i] I agree; I'm surprised to see this on the list. I can make a perfectly fine KiSH with the paladin, and the fighter is even not that bad at it, especially if you give him a few more class skills (Diplomacy maybe, or Knowledge: Aristocracy, or something like that.) [i][/i] No, the adept isn't meant to be a PC class, and it works poorly as one, IMO. [i][/i] I can see that. Of course, there are also lots of concepts about what a witch is, so any one approach is unlikely to be the final word. [i][/i] I agree with Tsyr on this one: either a Rogue or an Unfettered with Profession: Sailor is all this needs. Make the cutlass finessable (if it isn't already; I don't recall) and you've got the source material down to a tee. [/QUOTE]
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