Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"Modding" classes vs multiclassing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 1216036" data-attributes="member: 5890"><p>I'm wondering why wizard or sorceror don't fit here. They seem perfect with the right combination of skills, feats and spells.</p><p></p><p>People always seem to get hung up on the monk using his bare hands, and forget that you can do this... Monk(depending on the supernatural abilities you want or don't want)/rogue/fighter is an interesting multiclass.</p><p>See above</p><p>>>Wonders what you mean when you say 'urban ranger'<<</p><p>I'd say that a rogue/ranger multiclass works fine. You want someone with social skills who can track and fight - is that right? </p><p></p><p>Or just a ranger with a good charisma. Or an aristocrat/bard (which isn't nearly as bad as some people think).</p><p></p><p>Definately - fighter. Or monk/fighter if you really don't want to wear armour.</p><p></p><p>Or just fighter. He's brave and couragous and can own a horse. Or if you're aiming at the socially adept knight, aristocrat is pretty good (multiclass with fighter for some feats most likely)</p><p></p><p>Or a cleric/wizard/rogue multiclass.</p><p></p><p>This is really just a choice of spells.</p><p></p><p>You probably want to avoid heavy armour too.</p><p></p><p>My view: If you're after a character which does something that's IMPOSSIBLE under the current classes, then perhaps it's worth changing, altering or creating a class for you. Offhand I don't think such a concept exists while remaining within the fantasy mileu.</p><p></p><p>If you just want to avoid suboptimal choices, and feel that a new or modified class is essential, then I very much doubt that you're correct. There's pretty much a class combination for every concept I can imagine. Almost all of them are viable, and if they're not viable in every situation, that's because you've painted yourself into a corner. Like:</p><p></p><p>"I want to be a non-supernatural martial artist who never uses weapons, but can still penetrate damage resistance without having to rely on simply doing a lot of damage"</p><p></p><p>Sorry. Not going to happen. If you systematically rule out all the possible mechanics for doing your concept, expect to have that concept translate to something that's unplayable.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1216036, member: 5890"] I'm wondering why wizard or sorceror don't fit here. They seem perfect with the right combination of skills, feats and spells. People always seem to get hung up on the monk using his bare hands, and forget that you can do this... Monk(depending on the supernatural abilities you want or don't want)/rogue/fighter is an interesting multiclass. See above >>Wonders what you mean when you say 'urban ranger'<< I'd say that a rogue/ranger multiclass works fine. You want someone with social skills who can track and fight - is that right? Or just a ranger with a good charisma. Or an aristocrat/bard (which isn't nearly as bad as some people think). Definately - fighter. Or monk/fighter if you really don't want to wear armour. Or just fighter. He's brave and couragous and can own a horse. Or if you're aiming at the socially adept knight, aristocrat is pretty good (multiclass with fighter for some feats most likely) Or a cleric/wizard/rogue multiclass. This is really just a choice of spells. You probably want to avoid heavy armour too. My view: If you're after a character which does something that's IMPOSSIBLE under the current classes, then perhaps it's worth changing, altering or creating a class for you. Offhand I don't think such a concept exists while remaining within the fantasy mileu. If you just want to avoid suboptimal choices, and feel that a new or modified class is essential, then I very much doubt that you're correct. There's pretty much a class combination for every concept I can imagine. Almost all of them are viable, and if they're not viable in every situation, that's because you've painted yourself into a corner. Like: "I want to be a non-supernatural martial artist who never uses weapons, but can still penetrate damage resistance without having to rely on simply doing a lot of damage" Sorry. Not going to happen. If you systematically rule out all the possible mechanics for doing your concept, expect to have that concept translate to something that's unplayable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Modding" classes vs multiclassing
Top