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General Tabletop Discussion
*TTRPGs General
"Modding" classes vs multiclassing
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<blockquote data-quote="Tessarael" data-source="post: 1216427" data-attributes="member: 12909"><p>I think a Swashbuckler class like Unfettered is important. There is no good class or combination of classes in PHB for lightly armored Dex based combatants. Not if you want decent AC while wearing armor (by decent I mean as good as the heavy armor guy). Warmain still exceeds Unfettered's AC of course.</p><p></p><p>I believe the Swashbuckler in Complete Fighter will serve the same role. I'm kind of hoping for more than 4 skill points/level or slightly more class features, as that is the main thing stopping me from begging my DM to let me take Unfettered instead of Rogue 3/Fighter 4 now.</p><p></p><p>On a more general note, the need for these cross-classes, and the myriad of prestige classes, really points out that 4E (or Unearthed Arcana?) D&D will need to be more flexible and less class based. Monte did a nice job of making PHB class features feats in Arcana Unearthed, but I'd like to see the system made more generic, and not need this proliferation of various classes.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1216427, member: 12909"] I think a Swashbuckler class like Unfettered is important. There is no good class or combination of classes in PHB for lightly armored Dex based combatants. Not if you want decent AC while wearing armor (by decent I mean as good as the heavy armor guy). Warmain still exceeds Unfettered's AC of course. I believe the Swashbuckler in Complete Fighter will serve the same role. I'm kind of hoping for more than 4 skill points/level or slightly more class features, as that is the main thing stopping me from begging my DM to let me take Unfettered instead of Rogue 3/Fighter 4 now. On a more general note, the need for these cross-classes, and the myriad of prestige classes, really points out that 4E (or Unearthed Arcana?) D&D will need to be more flexible and less class based. Monte did a nice job of making PHB class features feats in Arcana Unearthed, but I'd like to see the system made more generic, and not need this proliferation of various classes. [/QUOTE]
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