Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"Modding" classes vs multiclassing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jmucchiello" data-source="post: 1216942" data-attributes="member: 813"><p>{GREAT BIG PLUG}</p><p>Check out <a href="http://www.rpgnow.com/product_info.php?products_id=1828&src=ThrowingDice" target="_blank">Character Customization</a> for a method to customize core classes. The first third of the PDF is dedicated to a method of customization that involves chunking the bits and pieces of the core classes into "tracks" and then you trade the tracks your class has that you don't want for the tracks that you do want.</p><p></p><p>The system presented warns that DM discretion is advised. (Any system can be broken if you throw enough munchkins at it.) Sample customized classes are printed with each class.</p><p></p><p>Don't just take my word for it. Read the <a href="http://www.enworld.org/reviews/index.php?sub=yes&where=currentprod&which=CC" target="_blank">reviews</a> available from enworld to help make your decision. CC is 3.0 compatible only. I'm still tweaking it to 3.5 because all of those minor changes to the character classes modify the chunking of tracks in subtle ways.</p><p>{/GREAT BIG PLUG}</p><p></p><p>I feel so late to the party. I think the best part about approaching this from the modify existing classes side is that it maintains the class feel of the game. The modified class just becomes another available class in the world. As DM you don't feel bad when you use the character's own class variant against them. If you used some sort of point-buy system or other classless option, sending a clone of your PCs against them is trite.</p><p></p><p>I don't like how multiclassing works in 3e. It never gives me the right feel. A fighter/rogue is not a swashbuckler. A fighter/wizard s not a battle mage. They are only approximations of the idea.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1216942, member: 813"] {GREAT BIG PLUG} Check out [URL=http://www.rpgnow.com/product_info.php?products_id=1828&src=ThrowingDice]Character Customization[/URL] for a method to customize core classes. The first third of the PDF is dedicated to a method of customization that involves chunking the bits and pieces of the core classes into "tracks" and then you trade the tracks your class has that you don't want for the tracks that you do want. The system presented warns that DM discretion is advised. (Any system can be broken if you throw enough munchkins at it.) Sample customized classes are printed with each class. Don't just take my word for it. Read the [URL=http://www.enworld.org/reviews/index.php?sub=yes&where=currentprod&which=CC]reviews[/URL] available from enworld to help make your decision. CC is 3.0 compatible only. I'm still tweaking it to 3.5 because all of those minor changes to the character classes modify the chunking of tracks in subtle ways. {/GREAT BIG PLUG} I feel so late to the party. I think the best part about approaching this from the modify existing classes side is that it maintains the class feel of the game. The modified class just becomes another available class in the world. As DM you don't feel bad when you use the character's own class variant against them. If you used some sort of point-buy system or other classless option, sending a clone of your PCs against them is trite. I don't like how multiclassing works in 3e. It never gives me the right feel. A fighter/rogue is not a swashbuckler. A fighter/wizard s not a battle mage. They are only approximations of the idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Modding" classes vs multiclassing
Top