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General Tabletop Discussion
*TTRPGs General
"Modding" classes vs multiclassing
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<blockquote data-quote="Desdichado" data-source="post: 1217369" data-attributes="member: 2205"><p>Umbran -- I see your point, and I can see how I come across that way. I don't imagine that situation at all, though, when thinking about what I'm on to here.</p><p></p><p>(Although I should note that I don't think that having more focused core classes is a problem. I like more options, not less, although I do agree that at a certain point you have to say "that's enough; you're close enough." I guess my tolerance for more options is higher than yours. My complaint about the more focused classes isn't that they're focused, it's that I don't like their particular focus.)</p><p></p><p>Although speaking theoretically, I'm honestly not talking about that big of a deal in terms of house rules. In our recent campaign, which has lain fallow for the better part of a month and a half, unfortunately, due to scheduling issues, one of the characters had a feat prereq waived because it made sense for his concept for him to have that feat, and it made the character more fun. We didn't feel that it added any imbalancing into the campaign. Similarly, my concept wasn't really captured well by the ranger, so I took a fighter, gave him Track as one of his 1st level feats, and we ruled that he could have Wilderness Lore (or Survival; we're actually kinda straddling the line between editions) as a class skill, which I keep maxed out as I level up.</p><p></p><p>In other words, I think you're arguing against a more extreme position than I actually hold. My point(s) really, are only the following:</p><ul> <li data-xf-list-type="ul">I don't like the rules for multiclassing, as it penalizes you unnecessarily for not sticking to the core D&D archetypes.</li> <li data-xf-list-type="ul">There are some pretty basic fantasy archetypes that are missing from the D&D approach to fantasy.</li> <li data-xf-list-type="ul">I feel concepts and roleplaying are more important than strict adherence to the rules.</li> </ul><p>I suspect, because I hear very similar complaints from a lot of people, that these are common problems people have with the system, but I feel like my initial post has been somewhat taken out of proportion.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1217369, member: 2205"] Umbran -- I see your point, and I can see how I come across that way. I don't imagine that situation at all, though, when thinking about what I'm on to here. (Although I should note that I don't think that having more focused core classes is a problem. I like more options, not less, although I do agree that at a certain point you have to say "that's enough; you're close enough." I guess my tolerance for more options is higher than yours. My complaint about the more focused classes isn't that they're focused, it's that I don't like their particular focus.) Although speaking theoretically, I'm honestly not talking about that big of a deal in terms of house rules. In our recent campaign, which has lain fallow for the better part of a month and a half, unfortunately, due to scheduling issues, one of the characters had a feat prereq waived because it made sense for his concept for him to have that feat, and it made the character more fun. We didn't feel that it added any imbalancing into the campaign. Similarly, my concept wasn't really captured well by the ranger, so I took a fighter, gave him Track as one of his 1st level feats, and we ruled that he could have Wilderness Lore (or Survival; we're actually kinda straddling the line between editions) as a class skill, which I keep maxed out as I level up. In other words, I think you're arguing against a more extreme position than I actually hold. My point(s) really, are only the following: [list] [*]I don't like the rules for multiclassing, as it penalizes you unnecessarily for not sticking to the core D&D archetypes. [*]There are some pretty basic fantasy archetypes that are missing from the D&D approach to fantasy. [*]I feel concepts and roleplaying are more important than strict adherence to the rules. [/list] I suspect, because I hear very similar complaints from a lot of people, that these are common problems people have with the system, but I feel like my initial post has been somewhat taken out of proportion. [/QUOTE]
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