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General Tabletop Discussion
*TTRPGs General
"Modding" classes vs multiclassing
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<blockquote data-quote="takyris" data-source="post: 1217777" data-attributes="member: 5171"><p>Middle track, myself. I can see both sides. I'm not against multiclassing as JD seems to be, at least partially because I fixed the 9th-level-character with +0 BAB problem.</p><p></p><p>JD, for what you want, though, it sounds like a point buy system would work better for you. I know that there are a few point-buy classless d20 engines out there, and people are always cranking away. They don't map exactly to D&D archetypes (you can't recreate, say, the cleric with one) because in most cases, the D&D designers lumped a few very powerful abilities in there along with a bunch of stuff most people don't want.</p><p></p><p>I haven't seen Monte's AU. I probably won't any time in the near future. So I'm not qualified to talk about whether or not it's overpowered.</p><p></p><p>But I will say that all the core D&D classes contain things that I don't see myself using. I didn't want to use my paladin's mount even before it became a summoned creature (and I might be MORE likely to use it now that it can go away). There were all kinds of wizard spells, for which I was giving up hit points and attack bonuses and all kinds of nice stuff, that I didn't want. And so on.</p><p></p><p>For now, I'm playing d20M, and can make just about any character concept I want with the mixture of talents, bonus feats, and occupations. By the time I come back to D&D, UA may be on the market, and who knows? It darn well better include more customization information, and it might well offer a Point Buy classless option. And then we'd all be happy, until the powergamer munchkins post "The Best Build" and make us all annoyed.</p></blockquote><p></p>
[QUOTE="takyris, post: 1217777, member: 5171"] Middle track, myself. I can see both sides. I'm not against multiclassing as JD seems to be, at least partially because I fixed the 9th-level-character with +0 BAB problem. JD, for what you want, though, it sounds like a point buy system would work better for you. I know that there are a few point-buy classless d20 engines out there, and people are always cranking away. They don't map exactly to D&D archetypes (you can't recreate, say, the cleric with one) because in most cases, the D&D designers lumped a few very powerful abilities in there along with a bunch of stuff most people don't want. I haven't seen Monte's AU. I probably won't any time in the near future. So I'm not qualified to talk about whether or not it's overpowered. But I will say that all the core D&D classes contain things that I don't see myself using. I didn't want to use my paladin's mount even before it became a summoned creature (and I might be MORE likely to use it now that it can go away). There were all kinds of wizard spells, for which I was giving up hit points and attack bonuses and all kinds of nice stuff, that I didn't want. And so on. For now, I'm playing d20M, and can make just about any character concept I want with the mixture of talents, bonus feats, and occupations. By the time I come back to D&D, UA may be on the market, and who knows? It darn well better include more customization information, and it might well offer a Point Buy classless option. And then we'd all be happy, until the powergamer munchkins post "The Best Build" and make us all annoyed. [/QUOTE]
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