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General Tabletop Discussion
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"Modding" classes vs multiclassing
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<blockquote data-quote="drnuncheon" data-source="post: 1218689" data-attributes="member: 96"><p>3.0 DR or 3.5 DR? The latter is far easier to 'muscle through' - or you could use alternate tactics like grappling. (Hercules vs. the Nemean Lion...Beowulf vs. Grendel...)</p><p></p><p>AU has the very useful 'Hands as Weapons' feat that lets you, well, turn your hands into magic weapons...in case you wanted +1 thundering shocking burst fists. That may be too wuxia for some, but they can just get +5 fists, or add a few of the less obvious enhancements.</p><p></p><p>I once figured out that a fighter with Improved Unarmed Strike and Power Attack could pretty much keep up with a monk in terms of unarmed damage, as long as he was willing to put the difference between his BAB and the monk's into the PA (remember that each +1 from PA is the same average result as going up a die size - until you get to that d20 jump, anyway.)</p><p></p><p>That still leaves the AC problem, though. I suppose one could make an 'Iron Skin' feat that gave the taker natural armor, but you'd have everyone wanting to take it, not just your martial artists. A PrC ability would restrict that, but it would suck hard for your first five levels. (Then again, the great martial artists were supposed to be the product of decades of training, not stripling youths just setting out into the world - so maybe it makes sense...)</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1218689, member: 96"] 3.0 DR or 3.5 DR? The latter is far easier to 'muscle through' - or you could use alternate tactics like grappling. (Hercules vs. the Nemean Lion...Beowulf vs. Grendel...) AU has the very useful 'Hands as Weapons' feat that lets you, well, turn your hands into magic weapons...in case you wanted +1 thundering shocking burst fists. That may be too wuxia for some, but they can just get +5 fists, or add a few of the less obvious enhancements. I once figured out that a fighter with Improved Unarmed Strike and Power Attack could pretty much keep up with a monk in terms of unarmed damage, as long as he was willing to put the difference between his BAB and the monk's into the PA (remember that each +1 from PA is the same average result as going up a die size - until you get to that d20 jump, anyway.) That still leaves the AC problem, though. I suppose one could make an 'Iron Skin' feat that gave the taker natural armor, but you'd have everyone wanting to take it, not just your martial artists. A PrC ability would restrict that, but it would suck hard for your first five levels. (Then again, the great martial artists were supposed to be the product of decades of training, not stripling youths just setting out into the world - so maybe it makes sense...) [/QUOTE]
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