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Modding Lost Mine of Phandelver for younger kids
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<blockquote data-quote="Tako" data-source="post: 6827214" data-attributes="member: 6816585"><p>Hello everyone, this is Tako from Tokyo. New to D&D and EN World, this is my first post here.</p><p></p><p></p><p>I have recently started on buying into and reading up on D&D5e. I have dabbled a little in D&D as a teen, but have never really gotten into it. The interest lingered on though, and now that I have kids myself I want to have another go at it with me as a DM for my kids and some of their friends.</p><p></p><p></p><p>I am currently go through the starter set adventure (Lost Mine of Phandelver) and am modding it a bit to make it a little more age appropriate. My son is 6, which I realize is perhaps a little early for D&D, but I believe with a few adjustments and the right amount guidance where required, he and is mates will very much enjoy this adventure.</p><p></p><p></p><p>So I thought I start a thread here to post a little about what adjustments I make to the adventure to make the story somewhat more appropriate for my young audience, mostly from a story telling perspective. I have just started, but I would be very glad to hear any ideas from other new players or veterans on what else I should be considering. There is not real structure for this, I just want to post, discuss and flesh out some ideas as they come about.</p><p></p><p></p><p>So here is my first one: I want to give the party an animal companion, an NPA so to speak, at the very start of the adventure. I think this will help the kids to emmerse themselves better and also should give them a hint that not all is what it might appear as at first sight.</p><p></p><p><strong>An animal friend</strong></p><p></p><ul> <li data-xf-list-type="ul">One of the Gundren’s felled horses on the road has been slaughtered, a trail of blood leading away from the road and pointing towards the goblin trail. This meat was taken by 2 goblins who were part of the Gundren ambush and are now guarding the cave entrance in the brushes. After fighting the goblins, the PCs should find the left-overs of the on a camp fire and in a bag nearby.</li> <li data-xf-list-type="ul">In the 1st cave, one of the 3 wolves is very young and has a white back. Unlike the other 2, older and shaggy wolves, this one can be befriended by a PC. If the wolves are being offered food (e.g. the horse meat from the goblins at the cave entrance), they will eat and calm down. The younger wolf however will ignore the food and keep pulling on his chain, trying to get to one of the PCs (my son). Should the PC free him, he will jump at him and… lick his face and be playful. He will then join the party as an NPC(A), fighting with them until they leave the cave (potentially getting them into occasional trouble through his frolicking and yapping).</li> <li data-xf-list-type="ul">After the cave is cleared out and the PCs exit it, the wolf will head off into the woods. I intend to bring him back later though, perhaps again prior to the last act: Perhaps I will have the group run into a tough and desperate outdoor encounter, when their wolf will suddenly re-appear to save the day and then stay with the party until the end of the campaign (or maybe longer).</li> </ul><p></p><p></p><p>Any thoughts from you guys on this or any other ideas for the adventure? Thanks!</p><p></p><p></p><p>Tako</p></blockquote><p></p>
[QUOTE="Tako, post: 6827214, member: 6816585"] Hello everyone, this is Tako from Tokyo. New to D&D and EN World, this is my first post here. I have recently started on buying into and reading up on D&D5e. I have dabbled a little in D&D as a teen, but have never really gotten into it. The interest lingered on though, and now that I have kids myself I want to have another go at it with me as a DM for my kids and some of their friends. I am currently go through the starter set adventure (Lost Mine of Phandelver) and am modding it a bit to make it a little more age appropriate. My son is 6, which I realize is perhaps a little early for D&D, but I believe with a few adjustments and the right amount guidance where required, he and is mates will very much enjoy this adventure. So I thought I start a thread here to post a little about what adjustments I make to the adventure to make the story somewhat more appropriate for my young audience, mostly from a story telling perspective. I have just started, but I would be very glad to hear any ideas from other new players or veterans on what else I should be considering. There is not real structure for this, I just want to post, discuss and flesh out some ideas as they come about. So here is my first one: I want to give the party an animal companion, an NPA so to speak, at the very start of the adventure. I think this will help the kids to emmerse themselves better and also should give them a hint that not all is what it might appear as at first sight. [B]An animal friend[/B] [LIST] [*]One of the Gundren’s felled horses on the road has been slaughtered, a trail of blood leading away from the road and pointing towards the goblin trail. This meat was taken by 2 goblins who were part of the Gundren ambush and are now guarding the cave entrance in the brushes. After fighting the goblins, the PCs should find the left-overs of the on a camp fire and in a bag nearby. [*]In the 1st cave, one of the 3 wolves is very young and has a white back. Unlike the other 2, older and shaggy wolves, this one can be befriended by a PC. If the wolves are being offered food (e.g. the horse meat from the goblins at the cave entrance), they will eat and calm down. The younger wolf however will ignore the food and keep pulling on his chain, trying to get to one of the PCs (my son). Should the PC free him, he will jump at him and… lick his face and be playful. He will then join the party as an NPC(A), fighting with them until they leave the cave (potentially getting them into occasional trouble through his frolicking and yapping). [*]After the cave is cleared out and the PCs exit it, the wolf will head off into the woods. I intend to bring him back later though, perhaps again prior to the last act: Perhaps I will have the group run into a tough and desperate outdoor encounter, when their wolf will suddenly re-appear to save the day and then stay with the party until the end of the campaign (or maybe longer). [/LIST] Any thoughts from you guys on this or any other ideas for the adventure? Thanks! Tako [/QUOTE]
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