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Modding Lost Mine of Phandelver for younger kids
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<blockquote data-quote="Rabbitbait" data-source="post: 6827271" data-attributes="member: 60100"><p>I give you my cautionary tale: <a href="http://www.enworld.org/forum/showthread.php?466835-Very-little-kids-take-D-amp-D-VERY-seriously" target="_blank">http://www.enworld.org/forum/showthread.php?466835-Very-little-kids-take-D-amp-D-VERY-seriously</a></p><p></p><p>But seriously - I'm playing with a 7, 5 and 3 year old and they love it. The 7 year old chose to be a wizard and we did some simple character generation and he chose the spells. With the other two I just wrote up the characters for them as NPCs and let them know their options when appropriate, or let them go with whatever they want to try.</p><p></p><p>I'm not bothering with the role-play aspect at the moment - I don't think the younger two could handle it. I am just running the dungeons with some explanation in between of how they got there and what the mission is. For the little ones I am simplifying the rolling as well. They just roll the dice - no adding for them. If they roll high, they hit. The older one has to do lots of adding and it is good for his maths skills. We use a dry erase map and lots of minis (left over from when there was no other option). Having actual figures to move around works better for little ones.</p><p></p><p>They all have a good concept now of what hit-points are now.</p><p></p><p>They absolutely love gaming. I would do it more often, but it is actually quite harrowing even though I enjoy it too - they get into it WAY too much and it is exhausting managing the emotional ups and downs. If one loses hit points, its tears and sadness, if the other heals them its cuddles and love. If they do a good hit they jump up and down in excitement, shouting at the top of their lungs. Phew.</p><p></p><p>The other reason I don't game with them much is because I also run my campaign, and I only have so much time that I want to put towards D&D.</p><p></p><p>Good luck</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 6827271, member: 60100"] I give you my cautionary tale: [url]http://www.enworld.org/forum/showthread.php?466835-Very-little-kids-take-D-amp-D-VERY-seriously[/url] But seriously - I'm playing with a 7, 5 and 3 year old and they love it. The 7 year old chose to be a wizard and we did some simple character generation and he chose the spells. With the other two I just wrote up the characters for them as NPCs and let them know their options when appropriate, or let them go with whatever they want to try. I'm not bothering with the role-play aspect at the moment - I don't think the younger two could handle it. I am just running the dungeons with some explanation in between of how they got there and what the mission is. For the little ones I am simplifying the rolling as well. They just roll the dice - no adding for them. If they roll high, they hit. The older one has to do lots of adding and it is good for his maths skills. We use a dry erase map and lots of minis (left over from when there was no other option). Having actual figures to move around works better for little ones. They all have a good concept now of what hit-points are now. They absolutely love gaming. I would do it more often, but it is actually quite harrowing even though I enjoy it too - they get into it WAY too much and it is exhausting managing the emotional ups and downs. If one loses hit points, its tears and sadness, if the other heals them its cuddles and love. If they do a good hit they jump up and down in excitement, shouting at the top of their lungs. Phew. The other reason I don't game with them much is because I also run my campaign, and I only have so much time that I want to put towards D&D. Good luck [/QUOTE]
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