Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Modeling Uncertainty
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 6999987"><p>I wrote a wall of text describing a problem I see in many/most RPGs, with an analysis of some of the typical options for addressing it and why they are insufficient, but then decided to skip most of the rationalization and just propose my solution. If y'all find it interesting enough to debate then we can expand on it.</p><p></p><p><strong>Goal:</strong></p><p></p><p>Avoid certainty in situations where characters would only have strong hunches, not absolute knowledge, in order to make subsequent decision-making more meaningful. For example, when trying to determine if a prisoner is lying, mechanically represent the fact that even strong indications of honesty/dishonesty might have other explanations. In other words, The <em>player</em> sees the die roll on the table, but the <em>character</em> is still guessing. The goal is to model that.</p><p></p><p><strong>Proposal:</strong></p><p></p><p>When using a skill to determine if a character knows something, but that "knowing" it would realistically mean <em>believing</em>, on a success the DM makes an additional secret roll. If this roll produces a 1, the DM gives the player the wrong answer. The die used starts at d4 and goes up 1 step for each 5 points above the DC that was rolled. If the original roll was a natural 20, the DM rolls 2 dice (of the appropriate type) and only lies if both come up 1.</p><p></p><p>Variant 1: Just use one type of die for simplicity.</p><p>Variant 2: On a natural 20 no secret die is rolled; evidence is found which leads to complete certainty. (E.g., the captive says something that the character knows cannot be true.) </p><p></p><p><strong>Example:</strong></p><p></p><p>The player says he wants to climb a tree. The DM tells him to roll Strength(Athletics) and the player succeeds. The DM says, "Ok, you climb the tree."</p><p></p><p>(Ha, tricked you. That example was to illustrate that this system isn't applicable to the vast majority of skill rolls.)</p><p></p><p><strong>Example 2:</strong></p><p></p><p>The player wants to know if he thinks the guard is lying. The DM tells him to roll Wisdom(Insight) and the player gets a natural 20, for a total of 27. The DM looks at the result for a moment, then picks up two dice and rolls them behind the screen. "You think he's telling the truth," he says.</p><p></p><p>So the player knows he made a great roll, and that whatever the DC was he most likely rocked it. It's gotta be at least a d6 the DM used, if not a d8 or even a d10. At worst there's like a 1/36 chance that he read the situation wrong.</p><p></p><p>But, still, there's a <em>chance</em>....</p><p></p><p>More Example questions:<p style="margin-left: 20px">"Can I tell if the chest is trapped?"</p> <p style="margin-left: 20px">"Should I take the passage up, the passage down, or the passage straight ahead?"</p> <p style="margin-left: 20px">"Can I tell if the mushrooms are poisonous?"</p> <p style="margin-left: 20px">"Do I know the proper greeting in that cult?"</p> <p style="margin-left: 20px">"Do I cut the blue wire or the red wire?"</p><p></p><p></p><p>That was still kind of a Wall of Text, huh?</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 6999987"] I wrote a wall of text describing a problem I see in many/most RPGs, with an analysis of some of the typical options for addressing it and why they are insufficient, but then decided to skip most of the rationalization and just propose my solution. If y'all find it interesting enough to debate then we can expand on it. [B]Goal:[/B] Avoid certainty in situations where characters would only have strong hunches, not absolute knowledge, in order to make subsequent decision-making more meaningful. For example, when trying to determine if a prisoner is lying, mechanically represent the fact that even strong indications of honesty/dishonesty might have other explanations. In other words, The [I]player[/I] sees the die roll on the table, but the [I]character[/I] is still guessing. The goal is to model that. [B]Proposal:[/B] When using a skill to determine if a character knows something, but that "knowing" it would realistically mean [I]believing[/I], on a success the DM makes an additional secret roll. If this roll produces a 1, the DM gives the player the wrong answer. The die used starts at d4 and goes up 1 step for each 5 points above the DC that was rolled. If the original roll was a natural 20, the DM rolls 2 dice (of the appropriate type) and only lies if both come up 1. Variant 1: Just use one type of die for simplicity. Variant 2: On a natural 20 no secret die is rolled; evidence is found which leads to complete certainty. (E.g., the captive says something that the character knows cannot be true.) [B]Example:[/B] The player says he wants to climb a tree. The DM tells him to roll Strength(Athletics) and the player succeeds. The DM says, "Ok, you climb the tree." (Ha, tricked you. That example was to illustrate that this system isn't applicable to the vast majority of skill rolls.) [B]Example 2:[/B] The player wants to know if he thinks the guard is lying. The DM tells him to roll Wisdom(Insight) and the player gets a natural 20, for a total of 27. The DM looks at the result for a moment, then picks up two dice and rolls them behind the screen. "You think he's telling the truth," he says. So the player knows he made a great roll, and that whatever the DC was he most likely rocked it. It's gotta be at least a d6 the DM used, if not a d8 or even a d10. At worst there's like a 1/36 chance that he read the situation wrong. But, still, there's a [I]chance[/I].... More Example questions:[INDENT]"Can I tell if the chest is trapped?" "Should I take the passage up, the passage down, or the passage straight ahead?" "Can I tell if the mushrooms are poisonous?" "Do I know the proper greeting in that cult?" "Do I cut the blue wire or the red wire?"[/INDENT] That was still kind of a Wall of Text, huh? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Modeling Uncertainty
Top