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General Tabletop Discussion
*Dungeons & Dragons
Modeling Uncertainty
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<blockquote data-quote="Tony Vargas" data-source="post: 7000228" data-attributes="member: 996"><p>A trick I've tried doing on that point, especially with knowledge checks, going back to 4e, is to tell the group that one character can make a knowledge check, or everyone can make a group knowledge check. The idea being that if everyone listens and defers to the party 'expert' they get either the information as best he knows it, or a simple "I don't know," but if they all start throwing in their untrained speculation and opinions and half-remembered rumors and whatnot, the actual information can be obscured and rendered useless (kinda like an on-line forum, really).</p><p></p><p>Most of the time I'll just call for a check or a group check up-front, but when there's that pile-on impulse, I pull out the group check.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7000228, member: 996"] A trick I've tried doing on that point, especially with knowledge checks, going back to 4e, is to tell the group that one character can make a knowledge check, or everyone can make a group knowledge check. The idea being that if everyone listens and defers to the party 'expert' they get either the information as best he knows it, or a simple "I don't know," but if they all start throwing in their untrained speculation and opinions and half-remembered rumors and whatnot, the actual information can be obscured and rendered useless (kinda like an on-line forum, really). Most of the time I'll just call for a check or a group check up-front, but when there's that pile-on impulse, I pull out the group check. [/QUOTE]
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Modeling Uncertainty
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