Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Modeling Uncertainty
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 7000240"><p>This is another thing I addressed in the first draft.</p><p></p><p>Beside just hating it when DMs roll for their players, rolling behind the screen doesn't really leave uncertainty. At most it can conflate negatives with false negatives. "You can't tell." But it can't produce believable false positives, not unless the DM improvises, or uses a house rule like "Natural 1 produces opposite answer." And the problem with THAT (in my mind) is that the chance of a false positive is always 1/20, regardless of skill or roll.</p><p></p><p>So I was looking for a system where the player gets to roll their own dice, and see their own dice, and the strength of the roll influences their faith in the answer...but always leaving a realistic and immersive seed of doubt.</p><p></p><p></p><p></p><p>Yes, I considered using this as the secondary roll (I'm fairly convinced that a complementary secret roll is necessary to achieve what I'm looking for) but I like how the probabilities work out with my system better.</p><p></p><p>The only thing my system does not provide is the possibility of convincing false negatives, which I admit is a shortcoming.</p><p></p><p></p><p></p><p></p><p>Yes, absolutely.</p><p></p><p>"Can I disarm it?" (roll)</p><p>(secret roll) "Looks feasible."</p><p>"Ok, I try, do I succeed?" (roll)</p><p>(secret roll) "Seems like it."</p><p>"Ok, I open the chest."</p><p></p><p>...click...</p><p></p><p>BOOM!!!</p><p></p><p>By the way, the scenario I was really thinking about with all of this was pathfinding, and there I LOVE the ambiguity. You come to a junction in the cave system, and you roll some skill to determine the best way, and the DM gives you an answer, but <em>you may never know for sure if it was in fact the best way</em>. Now that's immersion.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7000240"] This is another thing I addressed in the first draft. Beside just hating it when DMs roll for their players, rolling behind the screen doesn't really leave uncertainty. At most it can conflate negatives with false negatives. "You can't tell." But it can't produce believable false positives, not unless the DM improvises, or uses a house rule like "Natural 1 produces opposite answer." And the problem with THAT (in my mind) is that the chance of a false positive is always 1/20, regardless of skill or roll. So I was looking for a system where the player gets to roll their own dice, and see their own dice, and the strength of the roll influences their faith in the answer...but always leaving a realistic and immersive seed of doubt. Yes, I considered using this as the secondary roll (I'm fairly convinced that a complementary secret roll is necessary to achieve what I'm looking for) but I like how the probabilities work out with my system better. The only thing my system does not provide is the possibility of convincing false negatives, which I admit is a shortcoming. Yes, absolutely. "Can I disarm it?" (roll) (secret roll) "Looks feasible." "Ok, I try, do I succeed?" (roll) (secret roll) "Seems like it." "Ok, I open the chest." ...click... BOOM!!! By the way, the scenario I was really thinking about with all of this was pathfinding, and there I LOVE the ambiguity. You come to a junction in the cave system, and you roll some skill to determine the best way, and the DM gives you an answer, but [I]you may never know for sure if it was in fact the best way[/I]. Now that's immersion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Modeling Uncertainty
Top