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General Tabletop Discussion
*Dungeons & Dragons
Modeling Uncertainty
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<blockquote data-quote="Guest 6801328" data-source="post: 7000292"><p>Oh, ok, fine. I think we agree in that case. </p><p></p><p>I thought you were suggesting that "the guard's body language reveals" is telling the player what his character thinks. Because, well, it is. But I'm ok with it in this case.</p><p></p><p></p><p></p><p></p><p></p><p>Totally agree. I just want the player to engage. I'd much rather have him say "I look to see if he's making eye contact" than "can I tell if he's lying?" And I'd much rather have him totally make up bogus electrical engineering drivel than say, "Can I tell which wire?"</p><p></p><p>But I'm not going to tie the quality of his description with his chance of success. That belongs to the dice, not my subjective assessment.</p><p></p><p>I think I attracted your resistance by the way I originally posed the problems, but I don't think whether one plays "Can I tell if he is lying?" or "I look to see if he's making eye contact" has any impact on the underlying goal of this thread.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7000292"] Oh, ok, fine. I think we agree in that case. I thought you were suggesting that "the guard's body language reveals" is telling the player what his character thinks. Because, well, it is. But I'm ok with it in this case. Totally agree. I just want the player to engage. I'd much rather have him say "I look to see if he's making eye contact" than "can I tell if he's lying?" And I'd much rather have him totally make up bogus electrical engineering drivel than say, "Can I tell which wire?" But I'm not going to tie the quality of his description with his chance of success. That belongs to the dice, not my subjective assessment. I think I attracted your resistance by the way I originally posed the problems, but I don't think whether one plays "Can I tell if he is lying?" or "I look to see if he's making eye contact" has any impact on the underlying goal of this thread. [/QUOTE]
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