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Modeling Uncertainty
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<blockquote data-quote="Tony Vargas" data-source="post: 7000384" data-attributes="member: 996"><p>My trick of using a group check if everyone piles on is maybe a bit simplistic, in that sort of instance, but it's easy: If they get more failures than successes, they don't know the right answer - they may have come up with several (including the right one), but have no confidence in one nor way to reconcile them all, and I thus feel no need to detail them.</p><p></p><p>I don't RC quite that advice, no. The 'first say yes' thing, vaguely. Though, of course, if you wanted to use your "goal & approach" er, approach to gate skill checks, you could, in any editions that had skill checks (and you could use it in others, too, just not to earn skill checks, obviously). </p><p></p><p>The reason I first used that trick in 4e was just because 4e introduced group skill checks. </p><p>5e still has 'em, so...</p><p></p><p>I get the concept, but I think it's stretched a bit thin in that case. I mean, if you know something about X, you know it, whether you read it in a book while you were hanging out at the world's greatest library, or heard it from a bard who visited your town when you were 8. </p><p></p><p>I also don't see how it stop the pile-on effect. "I can't remember ever reading about this in a library." "OK, I try to remember if I ever heard about it in a story..." "I try to remember if I ever learned about it while I was training in the monastery..." "I try to remember if I ever heard about it from adventurers in a tavern..." </p><p></p><p>I mean, I can see it slowing things down - getting fewer actions, in general. :shrug:</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7000384, member: 996"] My trick of using a group check if everyone piles on is maybe a bit simplistic, in that sort of instance, but it's easy: If they get more failures than successes, they don't know the right answer - they may have come up with several (including the right one), but have no confidence in one nor way to reconcile them all, and I thus feel no need to detail them. I don't RC quite that advice, no. The 'first say yes' thing, vaguely. Though, of course, if you wanted to use your "goal & approach" er, approach to gate skill checks, you could, in any editions that had skill checks (and you could use it in others, too, just not to earn skill checks, obviously). The reason I first used that trick in 4e was just because 4e introduced group skill checks. 5e still has 'em, so... I get the concept, but I think it's stretched a bit thin in that case. I mean, if you know something about X, you know it, whether you read it in a book while you were hanging out at the world's greatest library, or heard it from a bard who visited your town when you were 8. I also don't see how it stop the pile-on effect. "I can't remember ever reading about this in a library." "OK, I try to remember if I ever heard about it in a story..." "I try to remember if I ever learned about it while I was training in the monastery..." "I try to remember if I ever heard about it from adventurers in a tavern..." I mean, I can see it slowing things down - getting fewer actions, in general. :shrug: [/QUOTE]
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