Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Modeling Uncertainty
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7000774" data-attributes="member: 97077"><p>I've given other reasons why I think it's a good practice in this thread, not just that it's compatible with that the game tells us to do. The DMG gives some other good reasons why it is this way. Whether or not anyone agrees that it's good or that the reasons make sense is, of course, a different story. I myself go with the path of least resistance when it comes to choosing my games: I adjust my expectations and change the way I play based on the game so that everything works smoothly without needing to work on changing the game. If I don't like the outcome, then there are always other games.</p><p></p><p>I'm running a D&D 4e one-shot next month and I'm having to tell my D&D 5e players who want in on it that all those guidelines for play I gave them for our regular 5e campaign mostly don't apply. I certainly don't want them trying to play D&D 4e as they play D&D 5e because I won't be DMing it the same way.</p><p></p><p></p><p></p><p>There is no debate though in my experience, if your players trust you. So obviously one of my major focuses is on being trustworthy as DM. I can't have the players thinking that what I (the DM, not some NPC) am saying is always true. And even if there is an objection by the player, then that suggests to me some other issue, typically of the DM and player not being on the same page as to the context of the situation which itself could have arisen due to some other issues at play (player not paying attention, DM not being clear, etc.). In cases where the DM isn't sure he or she adequately communicated the context, it's easy to just go with the player's understanding.</p><p></p><p></p><p></p><p>It's all connected, man. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="iserith, post: 7000774, member: 97077"] I've given other reasons why I think it's a good practice in this thread, not just that it's compatible with that the game tells us to do. The DMG gives some other good reasons why it is this way. Whether or not anyone agrees that it's good or that the reasons make sense is, of course, a different story. I myself go with the path of least resistance when it comes to choosing my games: I adjust my expectations and change the way I play based on the game so that everything works smoothly without needing to work on changing the game. If I don't like the outcome, then there are always other games. I'm running a D&D 4e one-shot next month and I'm having to tell my D&D 5e players who want in on it that all those guidelines for play I gave them for our regular 5e campaign mostly don't apply. I certainly don't want them trying to play D&D 4e as they play D&D 5e because I won't be DMing it the same way. There is no debate though in my experience, if your players trust you. So obviously one of my major focuses is on being trustworthy as DM. I can't have the players thinking that what I (the DM, not some NPC) am saying is always true. And even if there is an objection by the player, then that suggests to me some other issue, typically of the DM and player not being on the same page as to the context of the situation which itself could have arisen due to some other issues at play (player not paying attention, DM not being clear, etc.). In cases where the DM isn't sure he or she adequately communicated the context, it's easy to just go with the player's understanding. It's all connected, man. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Modeling Uncertainty
Top