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General Tabletop Discussion
*Dungeons & Dragons
Modeling Uncertainty
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<blockquote data-quote="Warmaster Horus" data-source="post: 7001224" data-attributes="member: 6785438"><p>Remember that the DM is the lens through which the players see their environment. Keeping that lens from becoming too transparent or too opaque is a delicate balance. Your job as a DM is to give accurate perceptions (even if they're wrong, there's a reason) to the players so they can make good decisions. Perception, Investigate and Insight skills represent the PC's capabilities in assimilating the vast amount of data that they get in every situation. While some players are capable of placing themselves in a mindspace that allows them to game out a perception situation articulately, many can't and have to depend on their PC's capabilities to see them through.</p><p></p><p>This thread started on a premise of how to add some uncertainty to open Skill Check rolls, when the players can infer a certainty of success based on an excellent roll. I've had characters with Passive Perceptions over 25 at my table. Yes, it makes it hard to obfuscate details from the party where you were hoping to provide a surprise or conceal a valuable clue. But you need to honor that. The player used resources to make that PC the way they are for a reason and the rules support it. However there are play problems when these resolutions are obvious to the players. I'd rather have players going, "Well, Deadeye is usually right about these things, so if she says the door isn't trapped, I'll open it", rather than, "Well, Deadeye got a 28 Perception roll, so let's open that door."</p><p></p><p>There have been some good ideas on how to make that happen here, so that's my take away thus far.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 7001224, member: 6785438"] Remember that the DM is the lens through which the players see their environment. Keeping that lens from becoming too transparent or too opaque is a delicate balance. Your job as a DM is to give accurate perceptions (even if they're wrong, there's a reason) to the players so they can make good decisions. Perception, Investigate and Insight skills represent the PC's capabilities in assimilating the vast amount of data that they get in every situation. While some players are capable of placing themselves in a mindspace that allows them to game out a perception situation articulately, many can't and have to depend on their PC's capabilities to see them through. This thread started on a premise of how to add some uncertainty to open Skill Check rolls, when the players can infer a certainty of success based on an excellent roll. I've had characters with Passive Perceptions over 25 at my table. Yes, it makes it hard to obfuscate details from the party where you were hoping to provide a surprise or conceal a valuable clue. But you need to honor that. The player used resources to make that PC the way they are for a reason and the rules support it. However there are play problems when these resolutions are obvious to the players. I'd rather have players going, "Well, Deadeye is usually right about these things, so if she says the door isn't trapped, I'll open it", rather than, "Well, Deadeye got a 28 Perception roll, so let's open that door." There have been some good ideas on how to make that happen here, so that's my take away thus far. [/QUOTE]
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