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General Tabletop Discussion
*Dungeons & Dragons
Modeling Uncertainty
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<blockquote data-quote="Guest 6801328" data-source="post: 7004386"><p>If you mean using a secret DC, the issue I have with that is that the player has only the strength of his roll, not the difficulty of the challenge, on which to base his estimate of his probability of success. So, for example, on a low roll the player will probably guess he has failed, but what if the trap was an easy one and he has in fact succeeded? That's a false negative, which is something I'd like to see, but not I think in a good way; narratively I think it takes something away from the game. </p><p></p><p>Perhaps the DM could create some categories ("easy", "extremely hard", etc.) to share with the player, but at that point we've both added a new element to the roll and kept something secret, which I'm claiming are the two requirements to making this work.</p><p></p><p>Alternatively we could use the opposed roll. As long as it's kept secret then the player will doubt his chances of success. Again, though, he's not going to know what his chances were in the first place; all he has to go on is his own roll, with no knowledge of what he was facing.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7004386"] If you mean using a secret DC, the issue I have with that is that the player has only the strength of his roll, not the difficulty of the challenge, on which to base his estimate of his probability of success. So, for example, on a low roll the player will probably guess he has failed, but what if the trap was an easy one and he has in fact succeeded? That's a false negative, which is something I'd like to see, but not I think in a good way; narratively I think it takes something away from the game. Perhaps the DM could create some categories ("easy", "extremely hard", etc.) to share with the player, but at that point we've both added a new element to the roll and kept something secret, which I'm claiming are the two requirements to making this work. Alternatively we could use the opposed roll. As long as it's kept secret then the player will doubt his chances of success. Again, though, he's not going to know what his chances were in the first place; all he has to go on is his own roll, with no knowledge of what he was facing. [/QUOTE]
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