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*Dungeons & Dragons
Modeling Uncertainty
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<blockquote data-quote="Tony Vargas" data-source="post: 7005900" data-attributes="member: 996"><p>Arguably, they shouldn't know the exact AC of the ogre.</p><p></p><p>I do let players roll their own dice, but I also think 5e is ideally suited for taking all resolution behind the screen. You can remove the telegraphing inherent in calling for a roll vs narrating a result (when you want to - when you want to telegraph 'that was easy/impossible' just don't roll, the silence of the dice speaks volumes).</p><p></p><p>They do get to know their own bonus, so they have an idea how good they are relative to eachother, and relative to the theoretical maximum possible bonus. </p><p></p><p>I do not challenge that assertion. That can all get very nuanced.</p><p></p><p>Yes. Thus 'uncertainty.' What you do know is how good you are, just not how well you rolled. If you're very good at something, you can, when presented with such uncertainty, probably assume you're right.</p><p></p><p>You absolutely can use the dice. But, you don't absolutely need them. In theory, you could run 5e on pure DM narration. It wouldn't be against the rules - it'd be straining credulity that nothing's ever 'in question,' but not against the rules.</p><p></p><p>Nod. That's the line I sometimes draw with "player as resolution system." I'm not suggesting that the DM just 'lie' (is it really a lie, it's all made up anyway?) in character and let the players try to figure it out. </p><p></p><p>For the record, I do find your original idea quite reasonable (not at all in-elegant, either), for many of the same reasons I find taking resolution behind the screen entirely to be reasonable. (Hope that doesn't offend.)</p><p></p><p>BTW, I think it'd be nice to map confidence not to total bonus nor Expertise, but to proficiency bonus (level, I guess, that means, mainly). If you're untrained, you should have the least certainty about your hunch, however talented you may be. If you're trained you'll be more consistent. It may not be realistic, but I think it'd be good for keeping a sense of advancement and competence.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7005900, member: 996"] Arguably, they shouldn't know the exact AC of the ogre. I do let players roll their own dice, but I also think 5e is ideally suited for taking all resolution behind the screen. You can remove the telegraphing inherent in calling for a roll vs narrating a result (when you want to - when you want to telegraph 'that was easy/impossible' just don't roll, the silence of the dice speaks volumes). They do get to know their own bonus, so they have an idea how good they are relative to eachother, and relative to the theoretical maximum possible bonus. I do not challenge that assertion. That can all get very nuanced. Yes. Thus 'uncertainty.' What you do know is how good you are, just not how well you rolled. If you're very good at something, you can, when presented with such uncertainty, probably assume you're right. You absolutely can use the dice. But, you don't absolutely need them. In theory, you could run 5e on pure DM narration. It wouldn't be against the rules - it'd be straining credulity that nothing's ever 'in question,' but not against the rules. Nod. That's the line I sometimes draw with "player as resolution system." I'm not suggesting that the DM just 'lie' (is it really a lie, it's all made up anyway?) in character and let the players try to figure it out. For the record, I do find your original idea quite reasonable (not at all in-elegant, either), for many of the same reasons I find taking resolution behind the screen entirely to be reasonable. (Hope that doesn't offend.) BTW, I think it'd be nice to map confidence not to total bonus nor Expertise, but to proficiency bonus (level, I guess, that means, mainly). If you're untrained, you should have the least certainty about your hunch, however talented you may be. If you're trained you'll be more consistent. It may not be realistic, but I think it'd be good for keeping a sense of advancement and competence. [/QUOTE]
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