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Modeling Uncertainty
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<blockquote data-quote="ClearlyTough69" data-source="post: 7007498" data-attributes="member: 6864123"><p>You are right that the assessment can end up undoing the original check. And as you go on to point out, this seems to be an issue with skills that determine what a character perceives and believes about the world around them: skills that in themselves have no discernible impact in the world. The skills in question are <em>Insight, Investigation </em>and <em>Perception</em>, and the knowledge skills: <em>Arcana, History, Medecine </em>in some circumstances<em>, Nature, </em>and <em>Religion</em>. </p><p></p><p>For these skills, you could just <strong>ignore the assessment roll</strong>. However, you could still opt to use it <em>if the skill check is unsuccessful</em>, allowing a character to be misled or deluded to some degree. For example, a druid's Nature check indicates that she can't identify a fungus; if her assessment roll indicates an incorrect assessment, she might have the mistaken belief that she <em>can </em>identify it, but she's deluding herself. This allows her to (a) fail to identify a poisonous deathcap, and (b) mistake it for an edible field mushroom. That creates the opportunity for story telling mediated by the skill mechanics.</p><p></p><p>Whether or not you make the assessment roll for these skills, there's still a place for the confidence roll.</p><p></p><p>The assessment roll comes into its own when you try to affect the world, but it's not immediately apparent whether your attempt is successful. It allows for situations like:</p><p></p><ul> <li data-xf-list-type="ul">The rogue swears blind that she can't disarm the trap, but she's already done it</li> <li data-xf-list-type="ul">The ranger has no idea where he's going, but in fact his intuition is taking him the right way anyway</li> <li data-xf-list-type="ul">The paladin thinks he's persuaded the courtier to put in a good word to the duke, but actually the militia are on their way to arrest him</li> <li data-xf-list-type="ul">The bard reckons his oration bombed, but he's won the respect of the high commander</li> </ul></blockquote><p></p>
[QUOTE="ClearlyTough69, post: 7007498, member: 6864123"] You are right that the assessment can end up undoing the original check. And as you go on to point out, this seems to be an issue with skills that determine what a character perceives and believes about the world around them: skills that in themselves have no discernible impact in the world. The skills in question are [I]Insight, Investigation [/I]and [I]Perception[/I], and the knowledge skills: [I]Arcana, History, Medecine [/I]in some circumstances[I], Nature, [/I]and [I]Religion[/I]. For these skills, you could just [B]ignore the assessment roll[/B]. However, you could still opt to use it [I]if the skill check is unsuccessful[/I], allowing a character to be misled or deluded to some degree. For example, a druid's Nature check indicates that she can't identify a fungus; if her assessment roll indicates an incorrect assessment, she might have the mistaken belief that she [I]can [/I]identify it, but she's deluding herself. This allows her to (a) fail to identify a poisonous deathcap, and (b) mistake it for an edible field mushroom. That creates the opportunity for story telling mediated by the skill mechanics. Whether or not you make the assessment roll for these skills, there's still a place for the confidence roll. The assessment roll comes into its own when you try to affect the world, but it's not immediately apparent whether your attempt is successful. It allows for situations like: [LIST] [*]The rogue swears blind that she can't disarm the trap, but she's already done it [*]The ranger has no idea where he's going, but in fact his intuition is taking him the right way anyway [*]The paladin thinks he's persuaded the courtier to put in a good word to the duke, but actually the militia are on their way to arrest him [*]The bard reckons his oration bombed, but he's won the respect of the high commander [/LIST] [/QUOTE]
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