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Modeling Uncertainty
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<blockquote data-quote="ClearlyTough69" data-source="post: 7008460" data-attributes="member: 6864123"><p>What you're proposing here could be a great mechanic. Part of me wants to get on and thrash it out right now, but I don't have time. Will you be developing this further? I hope so!</p><p></p><p>Comparing to the elements of my proposal:</p><p><strong>Success/ failure</strong> - standard skill check process using one of three dice, determined secretly by the DM</p><p><strong>Confidence</strong> - this is represented by the range of results on the three dice. If they are closely clustered, the players can be more confident; if they're widely spread their confidence will plummet</p><p><strong>Assessment </strong>- I'm not sure how the mechanic handles this, so if you could help me understand I would be grateful!</p></blockquote><p></p>
[QUOTE="ClearlyTough69, post: 7008460, member: 6864123"] What you're proposing here could be a great mechanic. Part of me wants to get on and thrash it out right now, but I don't have time. Will you be developing this further? I hope so! Comparing to the elements of my proposal: [B]Success/ failure[/B] - standard skill check process using one of three dice, determined secretly by the DM [B]Confidence[/B] - this is represented by the range of results on the three dice. If they are closely clustered, the players can be more confident; if they're widely spread their confidence will plummet [B]Assessment [/B]- I'm not sure how the mechanic handles this, so if you could help me understand I would be grateful! [/QUOTE]
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